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And this is not the only issue; robots in the secret base can catch you 5 meters away from their arms, and if they can't, you just suddenly slide into their grasp...
and they had the game run so poorly on that first chase sequence, it nearly crashed their pc.
It was worked out the cause was a combination of the fact in ran on a single thread and was effectively bottlenecking it and poor optimisation in those areas. After optimisation the frame rate increased to playable levels for those with lower end hardware.
I have to say I didn't pay attention to the frame rate during the chase but it was more than playable for me, I did notice earlier in the section a drop to around 65 from 120fps.
But look at DMC5 and then this - why isn't DMC5 running worse? single thread might be the issue, I've seen games do that.
the first clip is the game forgetting to use the AI, and bc of lack of FOV I didn't notice I could actually climb UP , it's not even remotely in my field of view xD
It's certainly frustrating for the people who run into issues, but this information is practically worthless if not combined with hardware specs and info of the detail level and resolution. Pointing fingers at Denuvo with zero evidence that shows an actual effect on this game won't help either.
Since I didn't run into problems despite my CPU and operating system being rather old, I doubt that these are the issue.
Crash To Desktop
...ich habe auch keine Probleme...
with a CPU not even being i3, the game worked fairly good, I had fps drop only during chases, unpleasant, but playable.
Yet, during puzzles and idle exploration the game was very smooth.