Moons of Madness

Moons of Madness

View Stats:
TemmieNeko Oct 30, 2019 @ 9:29am
Game performance is...well below adequate
please don't ban me or remove my post devs - this is a serious issue.
I have not seen a single person play this game without a myriad of game-immerison breaking frame drops, unloaded textures - outright crashes - and other assorted bugs.

yes, your game looks great - but there's no reason ANY pc shouldn't be able to run this game on it's head. And yet.. nobody is flawless in running the game - you notice the performance take a massive dive at the water reclamation sequence - and then it goes even further down when you get the first chase.

I was getting 3fps in parts, and the game mostly runs at a solid 120 when I set it there - and only slightly hitched here and there.
( which I'm fine with, loading a new area whilst saving can do it, no big deal )

But this is immersion shattering performance issues, this is not what you want in your psychological horror game...


I honestly think you need to remove the denuvo from the game, I am always one to defend denuvo, As I've never seen it wreck a game's performance so thoroughly... but moons of madness might be the poster child for what Denuvo can do to a game.

Please...consider this?>
< >
Showing 1-15 of 61 comments
darxide23 Oct 30, 2019 @ 11:09am 
I had absolutely none of these problems and I'm on 6 year old hardware. Solid 60fps throughout.
Itchavell Oct 30, 2019 @ 11:50am 
Hi, I have a new generation MSI and I have this issues. My FPS goes down as the disease spread in the station, and if I down the graphics, textures are just awful.
And this is not the only issue; robots in the secret base can catch you 5 meters away from their arms, and if they can't, you just suddenly slide into their grasp...
TemmieNeko Oct 30, 2019 @ 12:02pm 
Originally posted by darxide23:
I had absolutely none of these problems and I'm on 6 year old hardware. Solid 60fps throughout.
I find that pretty hard to believe considering the people I watched play it and stream it have literally top of the line PC's with literal top of the line GPUS ( like the RTX with ray tracing 2060 super GTX )
and they had the game run so poorly on that first chase sequence, it nearly crashed their pc.
Lithurge Oct 30, 2019 @ 12:25pm 
I wouldn't be so sure it's Denuvo causing the issue. Deliver Us the Moon had exactly the same problem, the frame rate would drop in certain places (especially in the end section) for everybody.

It was worked out the cause was a combination of the fact in ran on a single thread and was effectively bottlenecking it and poor optimisation in those areas. After optimisation the frame rate increased to playable levels for those with lower end hardware.

I have to say I didn't pay attention to the frame rate during the chase but it was more than playable for me, I did notice earlier in the section a drop to around 65 from 120fps.
Last edited by Lithurge; Oct 30, 2019 @ 12:26pm
TemmieNeko Oct 30, 2019 @ 12:29pm 
Originally posted by Lithurge:
I wouldn't be so sure it's Denuvo causing the issue. Deliver Us the Moon had exactly the same problem, the frame rate would drop in certain places (especially in the end section) for everybody.

It was worked out the cause was a combination of the fact in ran on a single thread and was effectively bottlenecking it and poor optimisation in those areas. After optimisation the frame rate increased to playable levels for those with lower end hardware.

I have to say I didn't pay attention to the frame rate during the chase but it was more than playable for me, I did notice earlier in the section a drop to around 65 from 120fps.
hmm.. yeah I mean like I said, I usually defend Denuvo. I've never seen any reason to doubt it, DMC5 runs like melted butter.
But look at DMC5 and then this - why isn't DMC5 running worse? single thread might be the issue, I've seen games do that.
TemmieNeko Oct 30, 2019 @ 12:30pm 
Originally posted by Lithurge:
I wouldn't be so sure it's Denuvo causing the issue. Deliver Us the Moon had exactly the same problem, the frame rate would drop in certain places (especially in the end section) for everybody.

It was worked out the cause was a combination of the fact in ran on a single thread and was effectively bottlenecking it and poor optimisation in those areas. After optimisation the frame rate increased to playable levels for those with lower end hardware.

I have to say I didn't pay attention to the frame rate during the chase but it was more than playable for me, I did notice earlier in the section a drop to around 65 from 120fps.
oh oh ! and the chase wasn't too bad, it's just one literal section ( i'm clippin em out now )
the first clip is the game forgetting to use the AI, and bc of lack of FOV I didn't notice I could actually climb UP , it's not even remotely in my field of view xD
TemmieNeko Oct 30, 2019 @ 12:40pm 
Originally posted by CymTyr:
No major issues that I can speak of, just past the water reclamation part. I haven't noticed any dips out of the ordinary, other than maybe when it auto saves? Running a Ryzen 2600 with a GTX 1060 6gb and have not noticed 3fps anywhere. It's actually playing better than I expected.
yeah the 3fps was when i was in that chase sequence, and the part where you climb up the first time? I was looking at the browinsh root tentacle, really zoomed in, and the frames went SPLAT just in that one spot, when looking at the tentacle. But other than that, I see noticeable drops here and there.
AaRoZ EzIo Oct 30, 2019 @ 5:48pm 
yup, I experienced sudden frame drop from 60fps to just mere 20++ after contacting the base using the dish and another occurrence in different parts of the game. Reloading from checkpoint fixed it but seriously spoiled the experience when it happen.
Centrophy Nov 2, 2019 @ 10:40am 
I haven't really noticed any dips in performance unless it's right before a CTD and it CTDs constantly.
TemmieNeko Nov 2, 2019 @ 10:48am 
Originally posted by Centrophy:
I haven't really noticed any dips in performance unless it's right before a CTD and it CTDs constantly.
ctd is what?
Psyringe Nov 2, 2019 @ 12:35pm 
I played through the entire game in two sessions and didn't notice any of these problems. No FPS drops, except in one situation where my HD was choked by updating a different game on the side, but I wouldn't count that as it had nothing to do with Moons of Madness. No crashes either. I played on an ancient CPU (i5-3450) and a GeForce 1660 Ti on a 16 MB Windows 7 system, with the highest possible detail level (minus motion blur and depth of field if those were available, I don't remember), on a 1080p monitor.

It's certainly frustrating for the people who run into issues, but this information is practically worthless if not combined with hardware specs and info of the detail level and resolution. Pointing fingers at Denuvo with zero evidence that shows an actual effect on this game won't help either.

Since I didn't run into problems despite my CPU and operating system being rather old, I doubt that these are the issue.

Originally posted by TemmieNeko:
Originally posted by Centrophy:
I haven't really noticed any dips in performance unless it's right before a CTD and it CTDs constantly.
ctd is what?
Crash To Desktop
StringByte Nov 2, 2019 @ 1:12pm 
Originally posted by darxide23:
I had absolutely none of these problems and I'm on 6 year old hardware. Solid 60fps throughout.

...ich habe auch keine Probleme...
i am having this problem running on gtx 980 ti 16 gb ram i7 7700k it runs fine until the greenhouse chase then the framerate just drops putting the graphics setting or resolution to the lowest seems to have no effect.
TemmieNeko Nov 2, 2019 @ 4:32pm 
Originally posted by Psyringe:
I played through the entire game in two sessions and didn't notice any of these problems. No FPS drops, except in one situation where my HD was choked by updating a different game on the side, but I wouldn't count that as it had nothing to do with Moons of Madness. No crashes either. I played on an ancient CPU (i5-3450) and a GeForce 1660 Ti on a 16 MB Windows 7 system, with the highest possible detail level (minus motion blur and depth of field if those were available, I don't remember), on a 1080p monitor.

It's certainly frustrating for the people who run into issues, but this information is practically worthless if not combined with hardware specs and info of the detail level and resolution. Pointing fingers at Denuvo with zero evidence that shows an actual effect on this game won't help either.

Since I didn't run into problems despite my CPU and operating system being rather old, I doubt that these are the issue.

Originally posted by TemmieNeko:
ctd is what?
Crash To Desktop
IO'm just saying with the Geforce NOW servers, this game shouldn't even be hitching slightly. and it is a mess.
Lord Of War Nov 3, 2019 @ 3:55am 
Speaking for my personal experience:
with a CPU not even being i3, the game worked fairly good, I had fps drop only during chases, unpleasant, but playable.
Yet, during puzzles and idle exploration the game was very smooth.
< >
Showing 1-15 of 61 comments
Per page: 1530 50