Radio General

Radio General

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Voice commands (FIXED)
THIS HAS BEEN FIXED! The problem was that I was missing the Visual C++ 2012 redistributable (found here: https://www.microsoft.com/en-ca/download/details.aspx?id=30679). Thanks to the devs who responded and fixed the problem in under 24 hours.


So it seems that my mic is getting picked up well enough, but once I press spacebar in game nothing happens. From videos I've seen some sort of console with the orders should appear at the bottom of the screen, but it simply doesn't. I've checked this for the tutorial and the first two regular missions. Does anyone have some help?

PS: The voice commands don't get recognized either.

Last edited by Moristopheles; Apr 11, 2020 @ 2:19am
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Showing 1-15 of 15 comments
Foolish Mortals  [developer] Apr 10, 2020 @ 9:40am 
Originally posted by Moristopheles:
So it seems that my mic is getting picked up well enough, but once I press spacebar in game nothing happens. From videos I've seen some sort of console with the orders should appear at the bottom of the screen, but it simply doesn't. I've checked this for the tutorial and the first two regular missions. Does anyone have some help?

PS: The voice commands don't get recognized either.
Have you checked the volume of your microphone? In the options menu you try listening to what your microphone is picking up
Moristopheles Apr 10, 2020 @ 9:53am 
I have tried that, and at least I can understand myself. Still, the missing console is a big problem too
Foolish Mortals  [developer] Apr 10, 2020 @ 9:55am 
Originally posted by Moristopheles:
I have tried that, and at least I can understand myself. Still, the missing console is a big problem too
Oh, the speech feedback panel in the bottom-left isn't appearing at all when holding SPACEBAR (unless you've changed the key in the controls option)? What OS are you using?
Moristopheles Apr 10, 2020 @ 11:04am 
Yes, that's exactly it. Here's what it looks like: https://steamcommunity.com/sharedfiles/filedetails/?id=2055774144

I went back and tested my microphone and the bar went almost all the way to the right, so I don't think low volume or wrong microphone is the problem either. I also reset all the options, controls etc before I tried it again. And my laptop runs on windows 10.

Thanks for the quick response!
MessedUpHare Apr 10, 2020 @ 11:24am 
I've got the same issue, running the Linux version, player.log exerpt seems to fail to load the libs due to my distro.
(from ~/.config/unity3d/Foolish Mortals/Radio General/Player.log)
Fallback handler could not load library /home/stewart/.local/share/Steam/steamapps/common/Radio General/RadioGeneral_Data/Mono/libsphinxbase Fallback handler could not load library /home/stewart/.local/share/Steam/steamapps/common/Radio General/RadioGeneral_Data/Mono/libsphinxbase.so Fallback handler could not load library /home/stewart/.local/share/Steam/steamapps/common/Radio General/RadioGeneral_Data/Mono/sphinxbase Fallback handler could not load library /home/stewart/.local/share/Steam/steamapps/common/Radio General/RadioGeneral_Data/Mono/libsphinxbase Fallback handler could not load library /home/stewart/.local/share/Steam/steamapps/common/Radio General/RadioGeneral_Data/Mono/libsphinxbase.so Fallback handler could not load library /home/stewart/.local/share/Steam/steamapps/common/Radio General/RadioGeneral_Data/Mono/libsphinxbase Speech recognition not compatible with Linux 5.6 Arch rolling 64bit. Not initializing

I'm going to try one or two things, see if it behaves any better without steam runtime.. or perhaps I can try to remove some libs from the package in an attempt to use native libsphinx (as it's freely available) because i'll have a different libc than Ubuntu users...
Foolish Mortals  [developer] Apr 10, 2020 @ 11:34am 
Originally posted by MessedUpHare:
I've got the same issue, running the Linux version, player.log exerpt seems to fail to load the libs due to my distro.
(from ~/.config/unity3d/Foolish Mortals/Radio General/Player.log)
Fallback handler could not load library /home/stewart/.local/share/Steam/steamapps/common/Radio General/RadioGeneral_Data/Mono/libsphinxbase Fallback handler could not load library /home/stewart/.local/share/Steam/steamapps/common/Radio General/RadioGeneral_Data/Mono/libsphinxbase.so Fallback handler could not load library /home/stewart/.local/share/Steam/steamapps/common/Radio General/RadioGeneral_Data/Mono/sphinxbase Fallback handler could not load library /home/stewart/.local/share/Steam/steamapps/common/Radio General/RadioGeneral_Data/Mono/libsphinxbase Fallback handler could not load library /home/stewart/.local/share/Steam/steamapps/common/Radio General/RadioGeneral_Data/Mono/libsphinxbase.so Fallback handler could not load library /home/stewart/.local/share/Steam/steamapps/common/Radio General/RadioGeneral_Data/Mono/libsphinxbase Speech recognition not compatible with Linux 5.6 Arch rolling 64bit. Not initializing

I'm going to try one or two things, see if it behaves any better without steam runtime.. or perhaps I can try to remove some libs from the package in an attempt to use native libsphinx (as it's freely available) because i'll have a different libc than Ubuntu users...
Let me know if that works for you!
MessedUpHare Apr 10, 2020 @ 11:48am 
oddly I don't have .../Radio General/RadioGeneral_Data/Mono/ directory in my package Steam gave me... I do have MonoBleedingEdge/ ... I'm currently trying to build libsphinxbase .. but it's proving a bit of a bugger to do at the moment, but i'll report back if i get anywhere.
Hydrant Apr 10, 2020 @ 12:06pm 
I am having the exact same issue as Moristopheles

All keybinds are default, using a Logitech G430 headset, when testing microphone in the game it comes through loud and clear.

I am unable even to finish the tutorial because of it.

I'm also running Windows 10.
Foolish Mortals  [developer] Apr 10, 2020 @ 12:11pm 
Originally posted by Hydrant:
I am having the exact same issue as Moristopheles

All keybinds are default, using a Logitech G430 headset, when testing microphone in the game it comes through loud and clear.

I am unable even to finish the tutorial because of it.

I'm also running Windows 10.
Is your microphone selected in the microphone dropdown in the options?
Did the in-game microphone check in the options produce any sound?

Apologies for this. As for an immediate solution, you can choose 'non-voice' for the tutorials, or even skip the tutorials by creating a new campaign and ticking 'skip tutorials'
Hydrant Apr 10, 2020 @ 12:21pm 
Microphone is selected, when testing it comes through perfectly.
Foolish Mortals  [developer] Apr 10, 2020 @ 12:29pm 
Originally posted by Hydrant:
Microphone is selected, when testing it comes through perfectly.
Hmm. Would you be able to send your player.log file (email michael@foolish-mortals.net)? For windows, it's at: C:\Users\<USERNAME>\AppData\LocalLow\Foolish Mortals\Radio General
Hydrant Apr 10, 2020 @ 12:54pm 
Sent, thanks for caring!
Foolish Mortals  [developer] Apr 10, 2020 @ 1:11pm 
Originally posted by Hydrant:
Sent, thanks for caring!
Yeah the libsphinx.dll isn't loading, even though it should load on Windows. Will investigate.
Originally posted by Moristopheles:
So it seems that my mic is getting picked up well enough, but once I press spacebar in game nothing happens. From videos I've seen some sort of console with the orders should appear at the bottom of the screen, but it simply doesn't. I've checked this for the tutorial and the first two regular missions. Does anyone have some help?

PS: The voice commands don't get recognized either.

I'm having the same problems on mac, I'm going to play a bit anyways, but I'm a little bummed that the voice command feature isn't working
Moristopheles Apr 11, 2020 @ 12:33am 
So my problem was fixed by downloading the Visual C++ 2012 redistributable, just as it was described in the dev thread. Thanks for investigating and fixing it so quickly!
Last edited by Moristopheles; Apr 11, 2020 @ 2:16am
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