Install Steam
login
|
language
简体中文 (Simplified Chinese)
繁體中文 (Traditional Chinese)
日本語 (Japanese)
한국어 (Korean)
ไทย (Thai)
Български (Bulgarian)
Čeština (Czech)
Dansk (Danish)
Deutsch (German)
Español - España (Spanish - Spain)
Español - Latinoamérica (Spanish - Latin America)
Ελληνικά (Greek)
Français (French)
Italiano (Italian)
Bahasa Indonesia (Indonesian)
Magyar (Hungarian)
Nederlands (Dutch)
Norsk (Norwegian)
Polski (Polish)
Português (Portuguese - Portugal)
Português - Brasil (Portuguese - Brazil)
Română (Romanian)
Русский (Russian)
Suomi (Finnish)
Svenska (Swedish)
Türkçe (Turkish)
Tiếng Việt (Vietnamese)
Українська (Ukrainian)
Report a translation problem
Balearic slingers are slightly weaker, but still good skirmishers.
However; "Support units provide one third of their ranged attack strength if
they belong to the support category or +1 if it is a melee type unit, to
the strength of the relevant combat units."
Now that means 9 range attack support units are King.
Well getting Crete up and running takes a lot of time, but I see the value of it now.
If cavalry unit has better stats than infantry unit, then the only downside I can think of is probably higher upkeep cost.
Edit: and one more thing - foot skirmishers can be upgraded in master fletcher building (+1 ranged, I don't remember if attack or defense (edit 2: it's ranged offense)), while light cavalry can't (it can only be upgraded in stable master, which gives +1 defense - less useful if you use it in a skirmisher role).
In Caledonia (Scotland) there is Pictish Warband (it's available if you have at least second civilization level, I think). It's a good heavy infantry that not only is not clumsy, it actually gets a "mountainmen" trait. It's probably one of the best (if not the best) frontline unit to fight in mountains and hills.
In the neigbouring "Britania superior" province you get Britonnic Warriors, who are similar, but get "woodsmen" trait instead. They are very good in forests. They also get the "besieger" trait (despite being heavy infantry). Britania Inferior has very similar provincial unit.
As an example I value highly Cretan archers if playing as Athens, Sparta, etc...since they fill a noticeably gap in those factions' armies. Galatians are basically everyman's legionaries so are amazing for those nations with lackluster heavy foot, or if can not affort to upgrade your heavy foot to tier II.
Armenia gives you the might cataphracts, but the factions which would get the most from them are too far from Armenia to conquer the region when it would matter the most.
If play the battles in FoG2 good skirmish cavalry such as the Numidians is an excellent asset
In Rise of Persia scenario some regional units should have been removed, both for historical accuracy (Celtic tribes reached Galatia only in III century bC) or because they break the game balance (Persians are not supposed to have heavy foot heavier than the Greeks'); likewise, if playing as Athens it should not be overly complex to push to Armenia and start fielding the cataphracts, against whom Persia does not have any answer
Samnium has a similar unit that I cannot recall the name of. Heavy infantry to fight in mountains. They are super crazy but quite expensive.
"Faster and stronger than some other types of Heavy Infantry, these Samnites warriors wear a tough but light breast armor made of multi-layered, compressed flax fibers ('Lin')"
They have +1 Move +1 Effectiveness and ... the Mountainous trait !
CombatPower--Attack-Defence-Hits-Effectivness-RangedDefence
3--4-3-2-2-4
With mountain trait it is;
3--5-4-2-2-4
So it should be decent as medium infantry on hill, and kick ass in Alpine.
The Britonnic Warriors could be among the best heavy infantry in forest, only beaten by the Luggi' Rex Custodiae;
16--6-6-4-3-5
However with forest trait the stats are;
16--7-7-4-3-5
Now do the Provincial Units change with civilization level?
Could be the best of the best. Even better than a Roman Legion in hilly terrain.
And they are not Provincal, so the cost to buy them do not increase.
Now does the Provincial Units of each province, change with civilization level?
Or do you get improvements to stats from leveling up CIV?