Field of Glory: Empires

Field of Glory: Empires

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Sharon Jul 29, 2019 @ 5:11am
How to bring your battles into Field of Glory II
A new video by HForHavoc showing how to export and play your battles in Field of Glory II.

https://www.youtube.com/watch?v=LTOuhx8uFaQ
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Showing 1-7 of 7 comments
It's really just about as smooth as it could be considering they are two separate games. It takes less time to export a battle to FoG2 than it takes to load a battle in Total War!
Kminek Aug 9, 2019 @ 3:02am 
In case you wish to learn more about the details of the conversion process, we have covered it here:

https://steamcommunity.com/app/1011390/discussions/0/1647665620939703594/
Mordovorot Oct 20, 2019 @ 3:58am 
Are all the DLCs for Field of glory II required to play the battles in FoF:E ? If I miss some of them will I miss smth. in the battles?
loki1006 Oct 20, 2019 @ 5:11am 
No, all the conversions are to units available in the base game for FoG2
Zarkarion  [developer] Oct 20, 2019 @ 9:20am 
Some DLC units are used, but you do not have to have purchase the DLCs to have access to them in Empires battles.
mgmprsm Oct 21, 2019 @ 6:43pm 
how do you do this in multiplayer fog empires? i loved doing the export battle when i played solo, but now that i am playing with friends when a battle happens the only choice is view or skip...are we missing something? the export battles is the BEST FEATURE of Fog-Empires...surely it MUST be there in multiplayer?
loki1006 Oct 21, 2019 @ 11:26pm 
its actually quite complex for MP. In a SP turn, the turn is auto-generated up to the point a battle between you and the AI is generated, then you have the choice to use the auto-generated result or sidestep to FOG2. This affects no one but you. Play the battle, over-ride the existing result, carry on with turn resolution.

Now in MP what happens? At the moment you all have the same auto turn to review.

If you introduce FoG2 export, turn starts, first human involved battle crops up, has to stop (for everyone ... and most players won't even know why), that player chooses auto or FoG2. If its HvH then some protocol has to exist for both sides to want to export to FoG2 (again a delay), both sides will need to return the battle to Empires (somehow), and this carries on across the turn. If you are not involved in the battles you'll have no idea why turn processing is held up.

So we lose the advantage that everyone sees the same turn when they log on, even if the export routine could be coded we need a means for both players to consent to export (& some way to resolve differences of opinion) - remember that the FoG2 outcome can be very different to Empires.

Not saying it can't be added, but there are real coding and protocal issues that need to be handled. its not simple to set up and its going to massively slow the game. Some issues - what happens if one of the human players isn't active that turn? Who decides on battle resolutions then, a single turn could end up spread over a week (+) as all the players make their decisions, negotiate over whether to export etc etc
Last edited by loki1006; Oct 21, 2019 @ 11:29pm
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Date Posted: Jul 29, 2019 @ 5:11am
Posts: 7