Field of Glory: Empires

Field of Glory: Empires

View Stats:
Bozz 💀 Jul 26, 2019 @ 3:32am
Improve barbarians ?
I love the game, but this has been bothering me since my first playthroughj...

I don't know if this has been brought up...
I played a few games and in all of them most factions don't really grow their armies, even after turn 300 most factions will have 40 CP armies or 90 CP at best they are just the few "big" empires that will grow their armies but not much, carthage can own all of north africa and they won't ever go beyond 450-600 CP armies and whjen you invade them they'll throw lots of small armies on your big stacks...
it's even worser for their navy.. they had a bigger than me and still managed to suicide on my 200 CP fleet...

If a big empires emerges like macedonia or antigonid they'll usually grow a big army after some time and make a few huge stacks of over 200 units.

Most tribal factions have 40-90 CP armies during the whole game, they are just useless meat waiting to be conquered and can't even fight off the independants than can sometimes rise 300 CP armies...

usually in mid/late game the whole tribal factions get wiped out by independants or conquered by Rome or one of the greek factions...

Is this going to be improved in the next few patches ?
< >
Showing 1-9 of 9 comments
loki1006 Jul 26, 2019 @ 3:43am 
my instinct is the AI nations are not good at using the gold-manpower-metal conversion decisions, so if they have one in short supply that tends to become the limit to their recruitment.

In my current game I am feeding a newly formed Palmyra masses of money (I have no interest in expanding in that direction and they are taking out independents and my enemies). Looking at the battle reports they are using my money to raise a lot (400+ CP stacks) of mercenaries. I've tried the same stunt with a N African ally and not seen any improvement in their army so I suspect they need more than money and don't convert my money to fill out the gaps.

In a late beta test with Sarmatia I tangled with Antigonus about T280+. They had some huge armies 1000 pwr+, but equally ruled all of Greece and Asia Minor so I suspect had few blockages.
LEGIO_XXX_ULPIA Jul 26, 2019 @ 4:17am 
Originally posted by Bozz 💀:
I love the game, but this has been bothering me since my first playthroughj...

I don't know if this has been brought up...
I played a few games and in all of them most factions don't really grow their armies, even after turn 300 most factions will have 40 CP armies or 90 CP at best they are just the few "big" empires that will grow their armies but not much, carthage can own all of north africa and they won't ever go beyond 450-600 CP armies and whjen you invade them they'll throw lots of small armies on your big stacks...
it's even worser for their navy.. they had a bigger than me and still managed to suicide on my 200 CP fleet...

If a big empires emerges like macedonia or antigonid they'll usually grow a big army after some time and make a few huge stacks of over 200 units.

Most tribal factions have 40-90 CP armies during the whole game, they are just useless meat waiting to be conquered and can't even fight off the independants than can sometimes rise 300 CP armies...

usually in mid/late game the whole tribal factions get wiped out by independants or conquered by Rome or one of the greek factions...

Is this going to be improved in the next few patches ?


Yes. This is a problem. Devs said that will be fix...if i well remeber...
PocusFR  [developer] Jul 26, 2019 @ 7:15am 
Incremental improvements certainly, but don't expect to face Google AlphaGo in the next patches.

Your best bet, if you find the game too easy is to make use of Difficulty levels for extra challenge.
LEGIO_XXX_ULPIA Jul 26, 2019 @ 7:18am 
Originally posted by PocusFR:
Incremental improvements certainly, but don't expect to face Google AlphaGo in the next patches.

Your best bet, if you find the game too easy is to make use of Difficulty levels for extra challenge.


lol
ok...but i hope that we don't see enemy armies of 9 units after 40 turns...or 20 armies with 5 units each
Last edited by LEGIO_XXX_ULPIA; Jul 26, 2019 @ 7:19am
cranky corvid Jul 26, 2019 @ 7:44am 
Most minor factions I've looked at had only a small army, but had no remaining economic capacity to raise more. Most likely because they were in constant war and were often starting new wars before finishing the existing ones in spite of their weak military and economy. Hopefully, if they get the AI to calm down a bit in the next patch, it will improve the situation.
Bozz 💀 Jul 26, 2019 @ 10:42am 
I don't mind if the AI is cheating,I'm used to it... but my experiance comes from playing mainly on very hard and the difficulty above, incresing difficulty doesn't make factions build bigger armies...
eddieballgame Jul 26, 2019 @ 10:52am 
I wish I was facing armies of just 200 in the mid-game vs Rome & Macedonia. :)
PocusFR  [developer] Jul 27, 2019 @ 1:47am 
Originally posted by Bozz 💀:
I don't mind if the AI is cheating,I'm used to it... but my experiance comes from playing mainly on very hard and the difficulty above, incresing difficulty doesn't make factions build bigger armies...

That's strange because the AI has bonuses and so should be able to field bigger armies. If you have a fairly advanced game with a difficulty level of Difficult or higher, I would like to check the save and see if the AI makes profit of the bonuses.
You should have played it from the start (or at least the last 50 turns) in Difficult to have all bonuses applied in full through the dynamic difficulty feature.

Send the file to support@slitherine.co.uk and reference this thread (copy paste URL) and that this is for Pocus, they are starting to know the drill...
Bozz 💀 Jul 27, 2019 @ 4:40am 
I have one that is 180 turns in, will send tonoghjt.
Thank you.
< >
Showing 1-9 of 9 comments
Per page: 1530 50

Date Posted: Jul 26, 2019 @ 3:32am
Posts: 9