Field of Glory: Empires

Field of Glory: Empires

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Mare Nostrvm for naval battles ?
If Field of Glory II (FOG2) can be used to "fight out" land battles in more detail, why isn't there a connection with Mare Nostrvm (MN) to "fight out" naval battles in more detail? It seems like MN is ideally suited to the purpose, even if it has a wider variety of ship types than those currently supported in Field of Glory: Empires (FOG:E).

I realize that business negotiations would be needed on some level. Fortunately, Matrix is involved in both, and hopefully could act as a helpful "marriage broker."
Ultima modifica da Yasha; 26 lug 2019, ore 21:47
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Messaggio originale di Schweetness101:
Field of Glory 2 Developer is Byzantine Games and Field of Glory Empires Developer is Ageod, but they are both published by Slitherine, which is also the publisher of Mare Nostrvm. Mare Nostrvm is developed by Turnopia.

I think that FOG2 and FOGE might both be using Slitherine's Archon Engine, but I'm not sure maybe it's just one of them. I couldn't find what engine Mare Nostrvm uses.

It seems plausible that they could add export to MN because integration is not needed. In fact they could not directly integrate FOG2 and FOGE. You have to close and export battles. The battles are likely exported, and the results imported, in some kind of simple data file, maybe even just like a json or something, that has a list of data to input, ie unit types, numbers, quality, faction names, terrain etc...it probably isn't actually that challenging to integrate.

FOGE and Mare Nostrvm would not have to run together any more than FOGE and FOG2 do. All you need to do is export a file from FOGE that says how many and what units, and then Mare Nostrvm just makes a custom battle based on that. If Mare Nostrvm does not already have custom battles then that would be extra work of course.

I'm not saying it would be some small amount of work, but it's not impossible because engine inter-compatibility is not really what's needed, just some data exchange.

If I had to guess I'd say the main obstacle is that Mare Nostrvm is simply not nearly as popular, or to be honest as high a production value game as FOG2, and so maybe it didn't make as much sense to go to the trouble of exporting from one to the other. That is, FOG2 already sold well, so for Slitherine it was a no brainer to get more sales for their newly published FOGE game with the promise of added features for existing FOG2 players. No such incentive really exists with Mare Nostrvm because of the small player base.

It almost seems like the kind of thing that could be modded in though.
I'd rather the Byzantine games guys make a whole New Naval Warfare game and then that be implemented at a later date. I love mare nostrum but it has its issues and was abandoned by its Dev instantly pretty much, so doubt they would be willing to help with the integration. This and FOG2 use the same engine yes, Mare Nostrum I doesn't. I agree a mod could do it, but I'd rather the devs here work on this game not making it work with another, this game is great alone, the export option is very much just a neat addition that has been given WAY too much talk and focus imo.
Mare Nostrvm is made in Unity. Unity is pretty straightforward to import/export data to from so someone could probably figure it out.
The Field of Glory II in-game battle editor already has "Boat" and "Ship" (!!!) as unit classes, ...but they are still empty yet.

Just saying.
@pinwolf I also noticed that there is a line in the manual that implies there are units that can move on water:

"Impassable Terrain, Water squares (including moderately large rivers except
at bridges or fords) are impassable to land troops."

as if there were an alternative to land troops...
My hope is a dlc in the future could add naval battles, Always wanted that for Pike and Shot after lepanto player scenario!
Messaggio originale di Schweetness101:
@pinwolf I also noticed that there is a line in the manual that implies there are units that can move on water:

"Impassable Terrain, Water squares (including moderately large rivers except
at bridges or fords) are impassable to land troops."

as if there were an alternative to land troops...
Ships can move onto marsh areas such as the Danube delta
Messaggio originale di vakarr:
Messaggio originale di Schweetness101:
@pinwolf I also noticed that there is a line in the manual that implies there are units that can move on water:

"Impassable Terrain, Water squares (including moderately large rivers except
at bridges or fords) are impassable to land troops."

as if there were an alternative to land troops...
Ships can move onto marsh areas such as the Danube delta

Schweetness101 was elaborating on a formulation from page 90 of the Field of Glory II manual, not FoG: Empires.

Till now there are no naval units in FoG II, but the battle editor already has some empty place holder unit classes for boats and ships.

Meanwhile also the dev of FoGII answered on the question about implementing naval battles in a thread in the FoG II forum:

"Perhaps, when time permits."
-> https://steamcommunity.com/app/660160/discussions/0/1643170269584991356/
Ultima modifica da pinwolf; 7 ago 2019, ore 1:27
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Data di pubblicazione: 25 lug 2019, ore 22:25
Messaggi: 22