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AI if decently powerful, will try to maintain a cohesive territory. If not, then it does what it can with the forces it has.
I rolled back an old save and made it happen again. I have an autosave for the turn in which my ally takes my territory and declares war, let me know where you want it sent.
Send it to support@slitherine.co.uk and mention it is for Pocus, ideally copy paste this thread link!
Thanks.
https://steamcommunity.com/sharedfiles/filedetails/?id=1808735472
I noticed this occurred in the beta tester multiplayer AAR[www.slitherine.com] as well. The player there figured it had to do with the allied portion of the army getting wiped out in the battle.
I haven't had too good luck with my allies militarily either. They love to garrison all your small towns but they are less likely to get a good army stack and actually help you.
Right now the alliance system works like an ancient NATO where they instantly go to war with whoever you're fighting, but you don't really get to direct them anywhere. Would prefer more flexible, realistic alliances. Maybe I can have the opportunity to borrow/receive money, get metal, or borrow some units of troops, a general, etc.
Even better, let us set one objective region for our allies (subject to how much the AI wants the area in question, and diplomatic relations). So the AI doesn't try to do everything in the world, it can just focus on helping us by taking that one thing. Maybe we could pay them in money/legacy/metal for that. This is where we could use some decisions!
I want to bring this thread back as the developers seemed to have ignored the biggest problem with Allies.