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(So far I'm as turn 98 with national loyalty above 80. I have to spend a lot on culture which in turns slows down my expansion. No civil wars broke out yet while one token away from a golden age.)
You'll be happy to know that the rules will be more relaxed on Rome civil wars in the forthcoming patch.
The Roman Empire revolts are indeed scary. The best way to deal with them, IMO, is to not have them happen in the first place.
Which is why I hold off creating the Roman Empire as long as possible. Remember, no one is forcing you to hit that button which changes you from a Glorious Republic to a Young Empire. Be like Cato and Cicero, and strive to preserve the Republic!
Now, staying at Glorious Republic and 5 tokens for long periods of time has its own problems. But dealing with the high Government age you’ll accumulate is easier than dealing with large Usurpers, IMO.
Remember there is a government reform Decision out there that has an option to shave 1/3 off your government age. Choose that option whenever possible!
Once the Republic has expanded its borders to a point where it both leads in Legacy and dominates in the rate of Legacy income, and has reasonably defensible borders, and has pacified everyone up to 75+ Loyalty ... NOW you hit the button.
And play a generally defensive turtle grand strategy from that point forward.
Live and learn but a loyalty of 75 seems way too high to prevent a civil war.
So i put the game on slow progress speed and Play for loyality right?
How do i build roads lol?
Roman Legions (but not Alae) have the ability to construct things in a region, for example Public Works ... costs 50 Money and takes 1 turn. Check the tab on the far right of the army display to see what engineering tasks are available.
Pretty good advice, but obviously only experienced players will do that, AFTER being torn apart by Civil Wars ! On my Rome game I've declared Empire quite quickly (turn 40 or so), but had high loyalty, so it took some time (turn 80) before CW broke out, as loyalty was decreasing with expansion. I made short work of 2 usurpers in North Italy, still have one in Sicily (which had also revolted just before!), and one in Sardinia, but their armies aren't that great.
Dunno when it can hit again, is there some timer between them ?
That isn't the end though. What turn were you at? No doubt plenty of time left to reconquer, and it's all adding to your legacy. I think FOGE is very different to other grand strategy and 4x in that if you take a significant defeat, it's not the end, not by a long shot.
I get it though, I'd be frustrated by that, but you do have the choice to carry on. In Civ or something, that'd be it, you're behind in the race and you won't win.
I assumed it was all over, although perhaps I didn't play it long enough. The Usurper had the bottom two thirds of Rome, leaving me with the less well developed top third. He had multiple armies of a power beyond anything I could raise or pay for. And finally, he sent his armies to roflstomp my remaining regions taking them one by one. I stopped playing with just a region or two left.
At the time I assumed that was game over, so I didn't go on to the bitter end. In most games it would be game over at that point. Wouldn't it be game over at that point?
That does sound dead harsh. I'd also consider scrapping it at that point but I had something similar happen to me as Dacia and I managed to recover with just a quarter of my territory that I'd formerly had and was in a place to carry on once more: added to the fact that my Legacy was through the roof and only trailing Rome and Macedonia by a small amount.
It's worth seeing this one a bit like Crusader Kings in that a crushing defeat isn't necessarily the end and you can carry on if you want. As I said, in Civ, Master of Orion or other games where a large defeat and loss of production/territory usually spells the end of your chances of victory, that's a big problem, perhaps less so in this?