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You have two option, slow paced reforms or instant. Slow allows your legions to retain XP and gives more legacy. So if you have a lull and a good standing army, go the slow method.
I might add, Alea become legions under Imperial reforms and Velites become Auxilia(very good garrison units) and cheap with better stats than Provincial inf, plus javelins. but Italian Provincials stay the same so consider that when you garrison your frontiers.
// Rome - Marian Reform
else if ( (decisionID == $ID_DEC_ROM_MARIAN_REFORM && Evt_Rome_Marian_Tracker == FALSE) && (Evt_Rome_ImperialLegion_Tracker == FALSE && Dice(100) <= (turn + scenAdvance - 60) /3) )
{
Faction_Decisions_Add(factionID, decisionID);
given++;
overall++;
Evt_Rome_Marian_Tracker = TRUE; // won't be given again
}
Where scenAdvance is dependent on scenario and roughly how many years since Alexander's Death from the start of that scenario. For the grand campaign, it's 13.
Basically, what it means is that it's just a random chance based on turn, starting at around a 1% chance per turn chance on turn 50. It's even technically possible to not get the reform up until over half the game went through, but the chance is so astronomically minuscule that it doesn't really matter.
Specifically, you should have a 50% cumulative chance to get it by turn 68 or earlier, and a 95% chance for it to happen by turn 89 or earlier. Province number does not seem to matter in any way.
Imperial reforms are similar function, just 40 turns shifted forward if I'm reading it right, and requiring the Marian reforms to have previously happened.
Not getting it.
I'm Imperial/Empire in government, but I'm still with my game start units [bar provincials from areas gained]
Only got the 'explore areas' + Merchant [gold/iron/manpower] + slave markets + one science decision + extra food decision + appoint dictator