Field of Glory: Empires

Field of Glory: Empires

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so wait to play battles i need another game
so your telling me to play battles in this game i need another game to import them wtf is that
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Showing 16-30 of 42 comments
Kminek Jul 10, 2019 @ 9:49pm 
Empires' own battle system is explained from this point in this video:
https://youtu.be/YJiYbq5oJwA?t=77
The Doctor Jul 10, 2019 @ 10:04pm 
Originally posted by DrXeno:
i'm not missing the point , is more irritant to switch non stop a screen to another .excuse me but after 100 turn is a pain . plus what is the goal to stop acces to this feature when is already implanted. the only thing between those two is the AI control the battle vs you can control it with fog2.

anyway might buy it for the 4x campaign micro management .
Sorry but you are missing the point.

You don't NEED to export battles to FOG 2 to resolve them. But you have the OPTION to do so if you have FoG 2 and want to spend and extra 30 minutes+ fighting a battle that would otherwise take about a minute to resolve.

It will definitely be a hassle to do so too but for us FoG 2 fans, it is worth the effort to do so. This is the FoG 2 campaign system we have been waiting for. Otherwise you can just watch the battle play out in the game itself as we will all do 90%+ of the time.
mooreshawnm Jul 10, 2019 @ 11:04pm 
For those unfamiliar with FoG2...these wont be 5 min total war battles. Much longer and usually not a crushing victory. The armies are going to grind each other up. Unlike TW victory is never assured.
cssneed Jul 10, 2019 @ 11:16pm 
Field of glory Empires has three ways to resolve combat. 1. Auto combat 2.A miniature battle lasting several rounds where you place the initial units. 3 An exported battle to FOG 2 in which you a full fledged miniature battle that can last an hour, but you are in control of everything.
Kminek Jul 10, 2019 @ 11:37pm 
Originally posted by cssneed:
Field of glory Empires has three ways to resolve combat. 1. Auto combat 2.A miniature battle lasting several rounds where you place the initial units. 3 An exported battle to FOG 2 in which you a full fledged miniature battle that can last an hour, but you are in control of everything.

Thanks but I should slightly correct that. #1 and #2 are the same thing, it i just that you can opt to skip #2 and see just the end result (which is your option #1). Also you don't place units manually, your deployment depends on the frontage (width of the battlefield based on terrain) and the composition of your army (what types of units you have and how many).
cssneed Jul 10, 2019 @ 11:45pm 
Tamas Thank you for the clarification, does that also mean it will unlock in less than an hour? It is late in Texas?
Kminek Jul 10, 2019 @ 11:53pm 
Originally posted by cssneed:
Tamas Thank you for the clarification, does that also mean it will unlock in less than an hour? It is late in Texas?

We are in Europe so it is early morning for us. :) It will not unlock for at least a few hours more.
cssneed Jul 10, 2019 @ 11:55pm 
Thank You Tamas , I will buy it in the morning, Texas time!:steamhappy:
Harry Jul 11, 2019 @ 1:34am 
Two companies two different games at some point the two companies realised that in theory you could export and import data from one game to the other game and allow the player to control the actual units during a battle.

So they made it so and for those who already own FOG II it meant that they could buy FOG E and play out all or some of the battles in FOG II which was nice.

Controlling your army in FOG E exists only because FOG II exists, it seems likely to me that in the future the two companies could create a game that has everything under the one roof but for the moment two roofs will have to do.
BBB Jul 11, 2019 @ 2:04am 
Originally posted by DrXeno:
i'm not missing the point , is more irritant to switch non stop a screen to another .excuse me but after 100 turn is a pain . plus what is the goal to stop acces to this feature when is already implanted. the only thing between those two is the AI control the battle vs you can control it with fog2.

anyway might buy it for the 4x campaign micro management .


Differences are far more than that.

FoG2 is quite the grognard heavy wargamer simulation of tactical battles.

I like it.

I find it quite difficult though. Positioning and terrain are extremely important, as is morale etc.


The battle system in FoG: Empires seems very much simplified in comparison.
loki1006 Jul 11, 2019 @ 2:10am 
Originally posted by BBB:
...

The battle system in FoG: Empires seems very much simplified in comparison.

its not actually, bring the wrong army to the wrong battle and you'll get a beating. Just it places the focus on army creation rather than tactical skill with FoG2
欣怡 (Nathalie) Jul 11, 2019 @ 2:10am 
Originally posted by BBB:
Originally posted by DrXeno:
i'm not missing the point , is more irritant to switch non stop a screen to another .excuse me but after 100 turn is a pain . plus what is the goal to stop acces to this feature when is already implanted. the only thing between those two is the AI control the battle vs you can control it with fog2.

anyway might buy it for the 4x campaign micro management .


Differences are far more than that.

FoG2 is quite the grognard heavy wargamer simulation of tactical battles.

I like it.

I find it quite difficult though. Positioning and terrain are extremely important, as is morale etc.


The battle system in FoG: Empires seems very much simplified in comparison.

I’d say they are maybe more simple, but ageod are not simplified when it comes to combat in any of their games. Their games always do a great job of simulating warfare and keeping the randomness and luck elements of real warfare whilst still being fun and strategic. But like others have said, this is a bonus, not a major feature, if you feel it should be then maybe best stick with TW tbh, this game looks amazing without FOG2 compatibility imo.
Last edited by 欣怡 (Nathalie); Jul 11, 2019 @ 2:19am
Len's Jul 11, 2019 @ 8:24am 
Originally posted by The Doctor:
Originally posted by DrXeno:
i'm not missing the point , is more irritant to switch non stop a screen to another .excuse me but after 100 turn is a pain . plus what is the goal to stop acces to this feature when is already implanted. the only thing between those two is the AI control the battle vs you can control it with fog2.

anyway might buy it for the 4x campaign micro management .
Sorry but you are missing the point.

You don't NEED to export battles to FOG 2 to resolve them. But you have the OPTION to do so if you have FoG 2 and want to spend and extra 30 minutes+ fighting a battle that would otherwise take about a minute to resolve.

It will definitely be a hassle to do so too but for us FoG 2 fans, it is worth the effort to do so. This is the FoG 2 campaign system we have been waiting for. Otherwise you can just watch the battle play out in the game itself as we will all do 90%+ of the time.

i understand from the begining but you repeat the same thing as the predecessor and still go to the same point as i said early, .seriusly what was hard to turn ON battle in the engine coding . im sorry but is a pure lure to grab fog2 for those who dont have it , can you imagine i need to switch game from warhammer 1 to warhammer 3 total war just to play a specific race battle manualy . anyway 40$ for a visual simulator .is like romance of the three kingdoms and let the ai do the job ,big strategy genie in here.have fun
Slitherine_Iain  [developer] Jul 11, 2019 @ 8:29am 
They are games made by different developers with different code bases. If you were comparing making total war battles link up to Civilization you might have a point :)
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Date Posted: Jul 10, 2019 @ 3:45pm
Posts: 42