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Anyway, that new design looks good :3
While I would have liked to do a true episodic format. I realistically lack the funds to do that. So instead this game stands as more of a test for gameplay, art style, and story ideas. The next Wings of Glass game will continue the story, but it won't be a technical sequel since it will also soft-reboot, retreading events covered in this game, but much improved. I've got plans for more expressive animations that utilize some mo-cap to capture nuance, more intuitive game mechanics (including a ground-pound and a wall climb), and possibly a co-op multiplayer mode.
If you have any suggestions for thing's you would want to see, feel free to make a review of this game to help me gauge what I can improve and what I'm doing well already!