Blood: Fresh Supply

Blood: Fresh Supply

View Stats:
Axem King Dec 4, 2020 @ 2:55pm
BlooM: A Modern Map Editing Tool For Blood
Hello friends and lovers of Blood,

Long time lurker, Thomas here. After seeing the interest in modding for Blood and seeing no official tools for Fresh Supply being released, I decided to have a try at building a map editor of my own called BlooM. Quite a number of features are supported, so I'd suggest going through the readme and other documentation to figure out how to make the best use of the software.

Some links for you:
- source code (in Python) - https://github.com/thomasrogers03/bloom/
- readme - https://github.com/thomasrogers03/bloom/blob/master/README.md
- releases - https://github.com/thomasrogers03/bloom/releases

An example map, provided as bloom\examples\bmdemo.map, is available to get started fairly quickly. I'll continue to work on that map with the aims of making it a showpiece for BlooM.

Now this is a really early project (just started a bit over a month ago on it) so I ask that you be patient with any bugs that might come up.

Love to hear any feedback and hope people can start getting some good use out of this! And of course if you need any help feel free to post here or send me a message!

Regards,

Thomas
< >
Showing 1-15 of 34 comments
>M@tEo$< Dec 5, 2020 @ 12:47am 
Very nice initiative!

Reading the ReadMe.md, have in mind OUWB isn't sold anymore on Steam, but GOG release of FS still includes it
V I D A L Dec 5, 2020 @ 2:44am 
Blows my mind that people have this kinda of know how... "I've just created a map editor.. here is the documentation and everything"
Well done mate.

Back in the day I was very much into building maps for Duke Nukem 3D using the official map editor that came with Atomic Edition. I spent countless of hours on that. I printed their manual which was something of dozens of even hundreds of pages. It was a bit of a pain in the ass to work on maps in that original editor.. very time consuming.
Axem King Dec 5, 2020 @ 7:25am 
Originally posted by >M@tEo$<:
Very nice initiative!

Thanks!

Originally posted by >M@tEo$<:
Reading the ReadMe.md, have in mind OUWB isn't sold anymore on Steam, but GOG release of FS still includes it

Noted - will update that
Axem King Dec 5, 2020 @ 7:27am 
Originally posted by V I D A L:
Blows my mind that people have this kinda of know how... "I've just created a map editor.. here is the documentation and everything"
Well done mate.

Back in the day I was very much into building maps for Duke Nukem 3D using the official map editor that came with Atomic Edition. I spent countless of hours on that. I printed their manual which was something of dozens of even hundreds of pages. It was a bit of a pain in the ass to work on maps in that original editor.. very time consuming.

Thanks!

Yeah, one of the design goals around this was to hopefully avoid the loads of documentation required for things like tags, sounds and the like by having more textual information to describe things in the interface (somewhat inspired by mapedit itself, which did quite a bit on this for the 90s!). Hopefully you'll have a chance to spend some time with this map editor, without needing to print out a large manual :)
Victorious_Games Dec 5, 2020 @ 4:05pm 
Whoa this is an FS exclusive map editor? Or does this support Blood in general?
Last edited by Victorious_Games; Dec 5, 2020 @ 4:13pm
Axem King Dec 5, 2020 @ 6:29pm 
Originally posted by Victorious_Games:
Whoa this is an FS exclusive map editor? Or does this support Blood in general?

Should fully support Blood in general. I've been doing 99% of my testing using dosbox and Blood: One Whole Unit
katanaeyegaming Dec 5, 2020 @ 8:46pm 
This is the answer i've been looking for thank you my friend you are a ♥♥♥♥♥♥♥ beast.
Axem King Dec 6, 2020 @ 8:25am 
Originally posted by katanaeyegaming:
This is the answer i've been looking for thank you my friend you are a ♥♥♥♥♥♥♥ beast.


Glad to hear it! Looking forward to seeing you're feedback after using it!
Victorious_Games Dec 6, 2020 @ 10:47am 
it just crashes for me. I'm not using the sound features by the way. I point it to my OWUB folder and I get an error about tiles 4093 not being available after a few seconds of running the editor.
Last edited by Victorious_Games; Dec 6, 2020 @ 10:47am
Axem King Dec 6, 2020 @ 4:40pm 
Originally posted by Victorious_Games:
it just crashes for me. I'm not using the sound features by the way. I point it to my OWUB folder and I get an error about tiles 4093 not being available after a few seconds of running the editor.

Interesting, it seems as if BlooM wasn't able to load all the art files. Does the Blood folder contain TILES000.ART through TILES017.ART

Edit: made some changes that may help alleviate the issue, even if tiles are missing. Will create a release tonight (EDT)
Last edited by Axem King; Dec 6, 2020 @ 4:55pm
Axem King Dec 6, 2020 @ 6:18pm 
Created a new release at https://github.com/thomasrogers03/bloom/releases/tag/master-0.0.2. Mostly minor changes:

- bug fixes
- more information on the gui when moving things around
- ability to move a sector in the xy plane by using ctrl+shift
- other tweaks
video gamer Dec 8, 2020 @ 10:28pm 
out of topic, "BlooM" sounds like a Doom x Blood mod
Axem King Dec 11, 2020 @ 6:28am 
Originally posted by LokBustam:
out of topic, "BlooM" sounds like a Doom x Blood mod

Noted. Alas I'm terrible with names, so it might remain BlooM for a while
orbittwz Dec 17, 2020 @ 1:44am 
This is nice! thank you :)
Axem King Jan 10, 2021 @ 3:23pm 
New update coming along soon with a decent number of new things:

- Bug fixes (of course!)
- Prefabs for creating walls/doors
- Start of an undo/redo system
- Experimental auto lighting system
- And more!
< >
Showing 1-15 of 34 comments
Per page: 1530 50

Date Posted: Dec 4, 2020 @ 2:55pm
Posts: 34