Blood: Fresh Supply

Blood: Fresh Supply

View Stats:
ratso May 13, 2019 @ 1:18pm
The most interesting discussion regarding the state of the game since the other was locked
Since the other thread was locked. I thought there was some pretty interesting discussion happening until some community nerd came in and locked it. In regards to people unsure about peoples reaction to the release. You don't know how long we've waited for something "official" and then to receive something that is noticeably worse than "hacked up reverse engineered passion projects"

I felt like this might be the definitive edition of the game if we were lucky but it almost seems to be the worst version. There is so much different about the game it almost feels like a step towards the complete blood remake in the quake engine, which is fairly good.
< >
Showing 46-59 of 59 comments
RoboPond May 15, 2019 @ 8:10am 
I'm going to post my opinion on Nightdive's version here.

I feel as both a GOG user and Steam. (I own the game on both.) Their GOG communication is 0%. We are still using the original game's forums there and we don't get staff there from Nightdive at all. People like myself either have to re-post things there or GOG users have to ask here. The game is sold on both stores, why do you not support both stores?

Even on Steam their communication is not great on Blood. They released an update and posted how to access saved games in their patch notes. Why not sticky it? I've had to answer that question several times today because Nightdive decided to break them then add it as a footnote on something that not everyone will read.

But on Blood itself. Why spend the money getting this on a version that has alot of issues after their first patch (that seems to cause more than it fixed) and not really fixed or mentioned any of the massive deal breakers. We still have terrible saving times, the rebinding confusion still exists, we still have people having issues with graphics because Nightdive suddenly deciding its too old for Blood, the fact that you can get stuck on a certain level due to a spider slapping you in the face and causing you to go out of bounds, not to mention countless others that they failed to fix.

Also this patch added more such as their a pitchfork can't break windows and the whole saving thing.

Why would you worry about any of that when GDX or NBlood doesn't have half those issues and is free?
Panc May 15, 2019 @ 9:26am 
Originally posted by hybridial:
I care a lot less about those expansions than I do having a playable game, those expansions were like most FPS expansions anyway, forgettable and not up to par with the vanilla game.
Megaton edition's expansions were actually pretty good, except Christmas one.
Fennick May 15, 2019 @ 9:35am 
In regards to them closing the bug thread, should we open a new one? Since, y'know... there are still plenty of issues that need addressing?
Panc May 15, 2019 @ 9:37am 
yeah, I wonder why they removed the bug thread
Ikagura May 15, 2019 @ 10:25am 
Wait they are removing threads?
Allard May 15, 2019 @ 10:38am 
Originally posted by Ikagura:
Wait they are removing threads?
They removed the bug thread for the release version. I imagine there will be a new one for the 1.8.8 or whatever comes afterwards soon enough.
Dead Miside May 15, 2019 @ 11:17am 
Why the hell did they remove that thread? Couldn't handle the amount of new bug complaints?
El Pollo Diablo May 15, 2019 @ 11:27am 
They didn't remove the thread, it was unstickied. Missing a new official thread has been brought to ND's attention and it seems that it will be available as soon as possible.
Secret of Evermore May 15, 2019 @ 11:28am 
Originally posted by Samz:
Originally posted by Doktor Mandrake:

They don't have the source code for blood AFAIK

There is a good reason they're using their own engine ya know?

Yet Fan souceports like GDX work fine.

GDX has the better mouselook and none of the gameplay/visual issues.

That's a flat out lie. GDX mouse is horrendous compared to fresh supply.
ratso May 15, 2019 @ 2:20pm 
Originally posted by BurningVigor:
Originally posted by Samz:

Yet Fan souceports like GDX work fine.

GDX has the better mouselook and none of the gameplay/visual issues.

That's a flat out lie. GDX mouse is horrendous compared to fresh supply.
just gonna chima in and say I had absolutely 0 issues with gdx mouse and I thought it was the smoothest of all my blood experiences and no worse than eduke or megaton or whatever. That said I have never tried nblood as it seemed iffier than bloodgdx but I'll get around to it. I would also like to thank mysticalshadow86 for their thoughtful and fresh take. The whole relationship between GOG and steam crossplay... the fact you need gog galaxy on a site that claims to be DRM free, slowly sliding the other way. the whole thing is quite interesting and ripe for discussion
0mnicydle May 15, 2019 @ 5:21pm 
Originally posted by hybridial:

Well, I'll accept you're telling the truth for your experience, I mean its either that or your lying and I'd like to think you wouldn't lie, but I spent weeks trying to get Megaton to anything reasonably playable, with no luck whatsoever, and I got World Tour and it just worked, and I really liked all the other little changes and additions they did.

Of course I dunno why, because Shadow Warrior Redux also had the same issue but I managed to fix it, and whilst the controls on it are much less smooth than I'd like them to be, I did manage to play through it okay. I don't really know what it is with Megaton but it just would not work for me. Maybe when Buildgdx adds full compatibility I'll be able to enjoy it then because BloodGDX works superbly for a free fanmade sourceport, alas way better than Blood Full Supply does.

I just want to chime and say my experience matches yours. I mean it's completely bizarre to me how people have completely opposite experiences in regards to these various ports, but for me the experience, on every system I've ever used, has been this:

Any port built off EDuke stutters if you enable vsync. If you run without vsync, the tearing is unbearable, especially any time there is screen shaking from explosions or scripted events. World Tour was the first Duke port to fix this in my experience. In addition to this issue, Megaton and SW Redux had inaccurate colors. World Tour is a million times better than either of these ports. That's my experience.

Now as far as Blood goes, BloodGDX has the worst stutter of any Build port I've ever played. Completely unplayable. On top of that, it uses the same exact mouse aim from the DOS version, which was terrible because it had bias (if you were moving horizontally even a little, vertical aim is crippled). On top of this, it has inaccurate colors. NBlood is decent. It has good colors, and the mouse aim is fine as long as you turn mouse filtering off. Only problem is it has the standard EDuke stutter thing going on. With the state Fresh Supply is in right now, it's hard to say it's clearly the best way to play vs. NBlood, but even with all the problems it has right now I'd probably still give it the nod. Hopefully after some more patches it will be the definitive version.

Now I will say, the latest builds of EDuke32 I've tried lately have been much better in terms of the stutter problem as long as I lock to 120fps on a 144Hz g-sync monitor. I'm inclined to say it's finally been fixed (at that frame rate anyway), but I'd have to do more testing. Every now and then I download the latest version and play a few levels, but I'd have to play through at least an entire episode to say it's fixed with any confidence, but definitely check it out if you haven't in awhile. I've heard something about mainline EDuke32 getting NBlood support? If that happens and the stutter is really fixed, I think it would probably be the best way to play the game if this version never gets polished to the level it needs.

EDIT/ I take back what I said about BloodGDX's mouse aim. I tried it again and it's fine as long as vsync is off and no fps cap is set. I think it was just the horrible fps cap stutter making me think the aim was off. Also the latest NBlood isn't stuttering for me with vsync as long as I set the fps cap to 120 (on a 144hz g-sync monitor), just like recent versions of EDuke32.
Last edited by 0mnicydle; May 18, 2019 @ 2:50pm
hybridial May 15, 2019 @ 5:56pm 
Originally posted by 0mnicydle:
Now as far as Blood goes, BloodGDX has the worst stutter of any Build port I've ever played.

That is really strange, but BloodGDX as I understand it has more of its own independent basis from eduke, so it might be a different reason that you have problems with it. It worked great for me.

I'll give the newer build of eduke a try.
0mnicydle May 16, 2019 @ 5:37am 
Originally posted by hybridial:
Originally posted by 0mnicydle:
Now as far as Blood goes, BloodGDX has the worst stutter of any Build port I've ever played.

That is really strange, but BloodGDX as I understand it has more of its own independent basis from eduke, so it might be a different reason that you have problems with it. It worked great for me.

I'll give the newer build of eduke a try.

Hmm that is strange. Maybe there is a particular frame rate it works best at. I couldn't be bothered to test it too much because of the bad mouse aim and colors. I tested it and NBlood at the same time and determined I much preferred NBlood.

EDIT/ Tried it again. It doesn't stutter as long as vsync is off and no fps cap is set, so basically it's just like Megaton or SW Redux in that regard. I guess it's fine if you don't mind the screen getting torn to shreds anytime there is screen shaking (not something I can tolerate well). Still prefer NBlood since I've now got that running without tearing OR stutter, and the colors are more accurate.
Last edited by 0mnicydle; May 18, 2019 @ 2:56pm
< >
Showing 46-59 of 59 comments
Per page: 1530 50

Date Posted: May 13, 2019 @ 1:18pm
Posts: 59