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EDuke32 doesn't have these problems for me and it is the BUILD engine. The OpenGL mode for EDuke32 is what you call "real 3D", it knows this feature since more than 10 years.
Duke Nukem Megaton is using EDuke32, I'm not sure about Shadow Warrior Redux (but I think it is using that too, because what else?). Make sure you turn v-sync off (if you only have a 60Hz monitor) and raw mouse input is on.
But I tried NBlood, which is using EDuke32, and there I can aim normally, I mean even if I move the mouse very little, it will react to it. So, this is not something what couldn't be fixed. Maybe the Megaton and World Tour are using a very old version of EDuke32 or I don't know. But BUILD itself is capable of "normal" mouse aiming (because it is just fine in NBlood).
They were some talk back when the dev was active between General Arcade and EDuke32 devs
Then GearBox took it down to release their shiny thingy