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That's the most I know.
- He died a violent death and then came back to life so he's certainly an undead creature.
- He's not a zombie, he's not a vampire but he feeds on blood.
- At the end of the game Tchernobog reveals that he knew Caleb would come back, in fact it was all part of the plan. Caleb apparently becomes stronger with every single life he takes, Tchernobog wants that power for himself and that's why he tries to kill him again at the end of the game.
So really he's just a type of revenant that has no specific name since he can collect the life essence / power of his fallen enemies (most likely by drinking their blood, eating their hearts or both).
Incorrect, he never died, he thinks he did, but he didn't. The Cabal performed a ritual on him to turn him into what he is now. And as I said before, Revenants don't consume flesh to restore themselves, Ghouls do. He has every characteristic of a Ghoul, glowing eyes, appetite for flesh of any kind, and uncleanliness.
"In fantasy fiction, a lich (/ˈlɪtʃ/;[1] from the Old English līċ, meaning "corpse") is a type of undead creature.
[...]
Often such a creature is the result of a willful transformation, as a powerful wizard skilled in necromancy who seeks eternal life uses rare substances in a magical ritual to become undead. Unlike zombies, which are often depicted as mindless, liches are sapient, retaining their previous intelligence and magical abilities. Liches are often depicted as holding power over lesser undead soldiers and servants."
Well, Caleb is not exactly a wizard afaik, but he's pretty much undead.
You can see more info on blood fan wiki
It's a small thing, I know, but Caleb was always supposed to have hair. Him without it in the game is a big oversight, especially when you take a closer look at him and see he doesn't have ears on his model, either. So, not mysterious at all when you consider that.
I know some people will argue "But we have to consider things just as they are in the game, not from the designer saying this or that," but you are going to make it very hard on yourself if you stick rigidly to that mindset, cause sometimes things are NOT as they are as we see them, and it's because it wasn't able or can't be represented in a way that matches the devs' vision.