Blood: Fresh Supply

Blood: Fresh Supply

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Daniel NDS Jul 12, 2019 @ 5:36pm
New BETA (1.9.8) is now available!
Hello everybody,

We have a new BETA available now for Blood: Fresh Supply. To opt-in to the BETA, in the games' properties on Steam, in the Betas tab, choose the Public Beta branch to receive the update.

We have some nice changes ready for you all to try out. Here is the list of fixes in 1.9.8.
  • Sprite links and how they're handled on level load is now correctly accurate,
  • Earth zombie accuracy behavior fix. They immediately go into search state when woken,
  • Ghost sight check accuracy behavior fix (does not use eye-height offset when calling hitscan),
  • Napalm damage type accuracy fixed. Now uses hitscan type,
  • Tommy Gun Alt-Fire attack now uses the correct vector type. Vector type 3 now identified as BV_BULLET_WIDE,
  • Gillbeasts now take flare/fire damage on land,
  • Speed optimizations when writing save games,
  • Sounds now precached on startup,
  • Correct logic for changing AI targets and kin (incorrect randomization weight),
  • Miscellaneous General Engine Improvements.
Please let us know of any issues you encounter in our Discord chat or here on this thread. We'll be monitoring your feedback.

Thanks,
Daniel G,
Nightdive Studios Production Team
Last edited by Daniel NDS; Jul 12, 2019 @ 6:41pm
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Showing 1-15 of 48 comments
Barley Jul 12, 2019 @ 6:33pm 
Bugs are bugs, we expect these to be slower to fix, but what about priority to fix the completely broken respawning mechanics.

This entirely breaks a feature of the game and I'm not long off refunding a few copies from me and friends.

Been waiting over a month since purchase and enemies still do this: https://www.youtube.com/watch?v=THV20sH34fI

Please fix next patch or we're all refunding. (probably)

Very disappointing communication and update frequency for a game not sold as Early Access.
Last edited by Barley; Jul 12, 2019 @ 6:41pm
Steven Seagull Jul 12, 2019 @ 6:37pm 
Originally posted by Daniel NDS:
* Speed optimizations when writing save games,

I have i5-4690 and I haven't noticed any improvements. Although for me it wasn't that bad, on CP E1M9 (Castle) it still takes about 5 seconds to save.

Originally posted by Daniel NDS:
* Sounds now preached on startup,

I think you meant precached.
Last edited by Steven Seagull; Jul 12, 2019 @ 6:37pm
Originally posted by Cult:
Bugs are bugs, we expect these to be slower to fix, but what about priority to fix the completely broken respawning mechanics.

This entirely breaks a feature of the game and I'm not long off refunding a few copies from me and friends.

Been waiting over a month since purchase and enemies still do this: https://www.youtube.com/watch?v=THV20sH34fI

Please fix next patch or we're all refunding. (probably)

Very disappointing communication and update frequency for a game not sold as Early Access.

yes please fix the respawning, it makes co-op so different when bullets are kinda useless, you start looking more for things to destroy the bodies, iam not sure about the old blood but i think burning deaths should stop spawning to make the aersol and other weapons more useful when respawns are on.
Last edited by Sgт.SтавSтавS; Jul 12, 2019 @ 9:06pm
Barley Jul 12, 2019 @ 9:41pm 
I don't agree, that would ruin respawns by making fire weapons OP and the rest all feel underwhelming.
Wicked Jul 12, 2019 @ 10:28pm 
quicksave is very quick for me. :)
Last edited by Wicked; Jul 12, 2019 @ 10:28pm
4 Itchy Tasty Jul 13, 2019 @ 12:16am 
Blue Cultist Tesla Cannon shots still ignore player armor and do only health damage.

Bloated Butchers still have poor AI and low aggression compared to other versions of Blood. They don't launch their projectile attacks nearly as much as they should, and will sometimes even wander off away from the player.

I've had both these issues since the launch of Blood Fresh Supply.

Running this beta version of the gog version btw.
Last edited by 4 Itchy Tasty; Jul 13, 2019 @ 12:17am
Agent47 Jul 13, 2019 @ 12:33am 
Originally posted by Daniel NDS:
  • Speed optimizations when writing save games,
Sadly I can't tell anything is different on that front.
Saving is as slow as it was in 1.9.6.
Edit: (Both quicksave and normal saves)
Edit 2: to be clear, saving worked fine and quick for me in the launch version.
Last edited by Agent47; Jul 13, 2019 @ 1:26am
Alex Jul 13, 2019 @ 12:40am 
Game crashes on start. Is refund the best solution?
hardr1an Jul 13, 2019 @ 12:52am 
This seems to have fixed the "skip videos on start up crashes" and the "completed level crashes for me!" cheers!
Steven Seagull Jul 13, 2019 @ 1:03am 
Originally posted by hadr1an:
This seems to have fixed the "skip videos on start up crashes" and the "completed level crashes for me!" cheers!
Confirmed, it seems now you can skip the intro videos only after 1 second.
Steven Seagull Jul 13, 2019 @ 1:04am 
Originally posted by Agent47:
Originally posted by Daniel NDS:
  • Speed optimizations when writing save games,
Sadly I can't tell anything is different on that front.
Saving is as slow as it was in 1.9.6.
Edit: (Both quicksave and normal saves)
What CPU you have?
Agent47 Jul 13, 2019 @ 1:22am 
Originally posted by Steven Seagull:
Originally posted by Agent47:
Sadly I can't tell anything is different on that front.
Saving is as slow as it was in 1.9.6.
Edit: (Both quicksave and normal saves)
What CPU you have?
i5 2500k
shh Jul 13, 2019 @ 6:38am 
Elevators on map BB7 are still broken.
Daniel NDS Jul 13, 2019 @ 7:40am 
Originally posted by Cult:
Bugs are bugs, we expect these to be slower to fix, but what about priority to fix the completely broken respawning mechanics.

This entirely breaks a feature of the game and I'm not long off refunding a few copies from me and friends.

Been waiting over a month since purchase and enemies still do this: https://www.youtube.com/watch?v=THV20sH34fI

Please fix next patch or we're all refunding. (probably)

Very disappointing communication and update frequency for a game not sold as Early Access.


Hello, thanks for letting us know about this issue. It has been fixed and will be in the next BETA update.
Nasca de bacana Jul 13, 2019 @ 8:10am 
Good to know you guys are still working on it, thanks.
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Date Posted: Jul 12, 2019 @ 5:36pm
Posts: 48