Blood: Fresh Supply

Blood: Fresh Supply

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Arghantyl Jun 6, 2019 @ 4:08pm
Difficulty is insane
I played this twice on Dos versions ( Gog and vanilla).It recquired a lot of adaptations from other build games but i do not remember that was so impossible.

I m just getting destroyed on Well Done.

The auto aiming doesn t work properly and why i cant reach steam page while in game and a Dos window appear at start.
Last edited by Arghantyl; Jun 6, 2019 @ 4:09pm
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Showing 1-15 of 38 comments
i had fun on the 2/5 difficulty level. now i am replaying on higher levels.
Nasca de bacana Jun 6, 2019 @ 5:59pm 
Well Done and Extra Crispy are glitched in the DOS version, that's probably why fresh supply seems harder.
Rex Bellator Jun 7, 2019 @ 12:51am 
In my experience even the DOS version was very unforgiving back in the day on Well Done or above. The cultist's hitscan AI can peg you from a hundred yards and I remember having to save scum a lot, peeking around corners, drawing them out, then sniping them with flares and stuff.
DickSocrates Jun 7, 2019 @ 10:43am 
Lightly Broiled, the default really is intended to be the way to play it the first time. It's not like Doom, Quake, Duke etc where you automatically go up to the highest difficulty that isn't almost a joke (like Nightmare in Doom).

Using the 'Made to Order' difficulty where you can choose all the individual parameters, just putting up the enemy count to Well Done makes it so much more difficult.

Blood is far more about enemy position memorisation and advanced movement/intimate knowledge of all the weapons and their secondary fires than other FPS of the era. Once you know the levels inside and out, then put the difficulty up and learn the advanced techniques. Bouncing bundles of dynamite off walls using the secondary fire, and the flare gun's secondary are absolutely essential. In short, watch Civvie's Pro Blood series. But do start on Lightly Broiled so you don't end up uninstalling out of frustration as I almost did a few days ago!
Arghantyl Jun 7, 2019 @ 12:48pm 
Originally posted by DickSocrates:
Blood is far more about enemy position memorisation and advanced movement/intimate knowledge of all the weapons and their secondary fires than other FPS of the era. Once you know the levels inside and out, then put the difficulty up and learn the advanced techniques. Bouncing bundles of dynamite off walls using the secondary fire,

But man , if you have to know position of your ennemys and use bouncing grenade , it just means the difficulty is just beyond stupid !

There s no fun to play against Aimbots on legs.
That s why developpers add a delay to ennemies before shooting _._




Originally posted by Nasca de bacana:
Well Done and Extra Crispy are glitched in the DOS version, that's probably why fresh supply seems harder.

First time i hear that.
How do you know that is glitched since source code has not been released.

You just confirmed it was easier on Build/DOS version.
Arghantyl Jun 7, 2019 @ 12:49pm 
Originally posted by Antonio Neto Kosovo:
i had fun on the 2/5 difficulty level. now i am replaying on higher levels.

Yeah i switched to 3/5 and it 's playable.
Disrupt Jun 7, 2019 @ 3:01pm 
Originally posted by Arghantyl:
Originally posted by DickSocrates:
Blood is far more about enemy position memorisation and advanced movement/intimate knowledge of all the weapons and their secondary fires than other FPS of the era. Once you know the levels inside and out, then put the difficulty up and learn the advanced techniques. Bouncing bundles of dynamite off walls using the secondary fire,

But man , if you have to know position of your ennemys and use bouncing grenade , it just means the difficulty is just beyond stupid !

There s no fun to play against Aimbots on legs.
That s why developpers add a delay to ennemies before shooting _._




Originally posted by Nasca de bacana:
Well Done and Extra Crispy are glitched in the DOS version, that's probably why fresh supply seems harder.

First time i hear that.
How do you know that is glitched since source code has not been released.

You just confirmed it was easier on Build/DOS version.

It's the fundamental design of the cultists unfortunately, it's meant to be this way. If it's not fun for you then it might not be the game for you, and that's all good too. I personally don't think you have to know the enemy placements to succeed here, but you do have to play peek a boo and corner check if you're new or playing blind.

There is a delay, it gets shorter and shorter as each difficulty level ramps up.

It was essentially easier on dos. This is a well known bug with the original game where damage inflicted to the player was bugged.

Taken from the Blood Wikia.
-All Versions-
The game's damage is scaled wrong when loading from a save (does not effect new games or starting from the beginning of a level). An unofficial patch to correct this issue was crated by a user on gog.com but later abandoned due to other issues it caused. The thread can still be found here. An additional improvised fix/workaround can also be found here. This problem is corrected in BloodGDX, NBlood and the official Fresh Supply.
Last edited by Disrupt; Jun 7, 2019 @ 3:03pm
Steven Seagull Jun 7, 2019 @ 4:11pm 
I "finished" the first episode on extra crispy. Didn't have enough ammo for the final 2 bosses... I could have pitchforked them while being crouched for hours though... Then restarted the whole thing on well done but that was too easy.
Last edited by Steven Seagull; Jun 7, 2019 @ 4:11pm
Arghantyl Jun 7, 2019 @ 5:14pm 
Originally posted by Steven Seagull:
I "finished" the first episode on extra crispy. Didn't have enough ammo for the final 2 bosses... I could have pitchforked them while being crouched for hours though... Then restarted the whole thing on well done but that was too easy.

But nope , people are telling me it s not broken , it s the way you have to play the game XD
It ' s certainly not a game for you if you are not willing to pitchfork for hours :x
Enker-Zan Jun 7, 2019 @ 9:04pm 
Originally posted by Steven Seagull:
I "finished" the first episode on extra crispy. Didn't have enough ammo for the final 2 bosses... I could have pitchforked them while being crouched for hours though... Then restarted the whole thing on well done but that was too easy.

You have to know the game well before attempting EC. If you are running so low on ammo that you are pitchforking enemies by force, then you need to change your tactics. From a pro's viewpoint, you should be finishing an episode and most levels with at least 40% ammo and over 100 HP and Armors.
Steven Seagull Jun 8, 2019 @ 1:50am 
Originally posted by Enker-Zan:
Originally posted by Steven Seagull:
I "finished" the first episode on extra crispy. Didn't have enough ammo for the final 2 bosses... I could have pitchforked them while being crouched for hours though... Then restarted the whole thing on well done but that was too easy.

You have to know the game well before attempting EC. If you are running so low on ammo that you are pitchforking enemies by force, then you need to change your tactics. From a pro's viewpoint, you should be finishing an episode and most levels with at least 40% ammo and over 100 HP and Armors.

HP and Armor is not an issue, you can find plenty in the secrets, I was at 200/200 maxed out. But there is no ammo... Should I pitchfork every zombie? That would be so boring.
Originally posted by Steven Seagull:
Originally posted by Enker-Zan:

You have to know the game well before attempting EC. If you are running so low on ammo that you are pitchforking enemies by force, then you need to change your tactics. From a pro's viewpoint, you should be finishing an episode and most levels with at least 40% ammo and over 100 HP and Armors.

HP and Armor is not an issue, you can find plenty in the secrets, I was at 200/200 maxed out. But there is no ammo... Should I pitchfork every zombie? That would be so boring.
Basically, yes (or group them and dynamite, pitchfork the survivors). And unfortunately it is kind of boring. I like Blood but it is definitely more slow paced than its kin. It can be fast once you're done with the somewhat trial and error nature of it all though, when you know which corners are best to peek and secondary flare to clear the room, or when to grab akimbo or invisibility or whatever (like after clearing a path to an ambush room, then running back and grabbing them for said ambush room), and so on. Duke, and even the holy sh*t unforgiving Shadow Warrior both seemed to strike a somewhat better (imo) balance between pace and punishment. As for ammo - the only other thing aside from set placement and secrets you can depend on is the RnG of whether a cultist drops his gun or not. Outside of that you have to conserve.

Honestly for me it would have been the perfect game if there were not so many hitscanners. That is literally the only issue because it halts your momentum to an extent even if you know where they all are.
Last edited by Ǵ̶͓̂͑lí̴̤̀̄́tcĥ̸; Jun 8, 2019 @ 8:06am
kireta Jun 8, 2019 @ 8:24am 
Originally posted by Arghantyl:
But man , if you have to know position of your ennemys and use bouncing grenade , it just means the difficulty is just beyond stupid !

There s no fun to play against Aimbots on legs.
That s why developpers add a delay to enemies before shooting _._
There's also Made to Order difficulty, that allows to mix settings, for example having number of enemies from Extra Crispy, but make them hitting only as hard as in Well Done, and as fast as in Lightly Broiled.
Arghantyl Jun 8, 2019 @ 12:40pm 
Originally posted by kireta:
Originally posted by Arghantyl:
But man , if you have to know position of your ennemys and use bouncing grenade , it just means the difficulty is just beyond stupid !

There s no fun to play against Aimbots on legs.
That s why developpers add a delay to enemies before shooting _._
There's also Made to Order difficulty, that allows to mix settings, for example having number of enemies from Extra Crispy, but make them hitting only as hard as in Well Done, and as fast as in Lightly Broiled.

Yeah i will do that for coop parties :D
SoulPlane Jun 8, 2019 @ 3:05pm 
Originally posted by Steven Seagull:
HP and Armor is not an issue, you can find plenty in the secrets, I was at 200/200 maxed out. But there is no ammo... Should I pitchfork every zombie? That would be so boring.

You know you dont have to kill every zombie right? Played through 1st episode on 'Extra Crispy' recently, after killing both Stone gargs I had about 33 shells and 140 bullets left.(oh, and there was still ammo boxes laying around)
EC can be a tedious experience at times, but its nowhere near as bad as you guys claim.
Last edited by SoulPlane; Jun 8, 2019 @ 3:06pm
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Date Posted: Jun 6, 2019 @ 4:08pm
Posts: 38