3DCoat
Curious Oct 14, 2016 @ 4:59am
Can't unwrap
I started in voxel surface sculpting went to paint..and I am in the retop room..I can't quite figure out how to utilize any uv tools. Could someone help me out? It will not let me unwrap :(
Last edited by Curious; Oct 14, 2016 @ 6:38am
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Showing 1-6 of 6 comments
SlipperyBrick Oct 14, 2016 @ 6:41am 
You will first need to retopologize your voxel model. Without doing any retopo you won't have any geometry to unwrap.
SlipperyBrick Oct 14, 2016 @ 6:52am 
Here watch this Youtube playlist, it will show you the workflow on a game model from start to finish: https://www.youtube.com/watch?v=jlWrITVzLyc&list=PL17Z03Lf1lyLBPyV4ytIct4xdetKToJmB
Curious Oct 14, 2016 @ 9:49am 
tx :)
2ndForm Oct 20, 2016 @ 7:11am 
Thats the vid I was going to link. :)
Tbh I would suggest checking out Blender though, its super great for unwrapping.
Even if your main thing is sculpting, blocking out in a box modelling style 3D app is pretty great. Anyway, good luck. :blissful_creep:
you cant unwrap voxel
DarkChorus Jan 20, 2017 @ 3:16am 
After Retopo, I have to use the "unwrap" button in the Retopo menu screen, not the UV menu screen. The "unwrap" button in the UV menu list will not work (nothing happens) until after the "unwrap" button in the Retopo menu list is used. Weird, but true.

Here are my work flow steps:
Steps to using 3D Coat:

1. Sculpt
2. Retopo
--Manual with strokes, etc or Right click layer, select AutoTopo
3. Initial UV mapping:
In Retopo menu, select Unwrap (not the Unwrap button in UV menu)
In top menu, select bake textures (with Normals)
That will get initial UV mapping performed. No clue if I really need to bake, might just be my superstitions.
4. UV map adjustments (as necessary)
Go to UV menu.
Select AutoMap to auto layout UV map if necessary
The UV map and the Paint map are not the same thing. Still figuring that out myself.
5. Go to Paint menu
Paint models as desired
6. Bake textures again (as necessary)
7. Render or Export / Save models
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