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HOW:
Import your mesh into the paint room, goto the retopo room, select Retopo>Import, select the same mesh then hit enter to bring the mesh in. Select no to snapping as it is the same mesh. You should see all your separate shells in the Retopo Group window as "retopo objects" as well as an object called Retopogroup1. At the bottom of the Retopo Group window is a button to select all faces on this layer and another button to move selected faces to current layer. Use these buttons to copy the faces from each of the objects onto a single layer then delete the empty layers. Once this is done goto File>Export retopo object, save it and reimport to the paint room.
As a side note if you apply the same material to each object in your modelling program 3d coat usually sees them as a single UV but not always couldn't tell you why.
Hope this helps
Originally I was trying to do what made sense to me, import the base object, apply its texture, import the second object. It seems it only works if you do the steps I mention above.
I will try out what you are saying though, as I didnt even think to use the retopo tools (Im just doing a paint/the UVs were made in Blender). Thanks a tonne for your reply, I was at my wits end and even though I 'fixed' it, I am still unsure as to why.