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What silver daddy spider? Oh, that spec over on the other continent? I'll just target and..... oh look, it's a smear now.
Fencer is incredibly powerful and mobile. I still prefer WD over Fencer, but there's no denying the power the fencer brings to the field.
it matters almost exclusively for armored frogs which have an extreme amount of health except when you shoot them in the face and for deroys which are normally not so tall you can't just snipe them with handcannons. Max height deroys are scary without using HAILs though, they really lock down the usual strafe-to-death M.O. he works with
@vlad yeah fencer is extremely strong out of the gate in Hard, probably the least weapon rank reliant class - WD actually does have a good ranged option in Hard, though, Plasma Big M2 is good from the beginning all the way until the very end of Hard. I think 3p/4p it only 2hkos late Hard tadpoles but 2hko with a blast radius that forgiving is super nice, certainly makes the majority of other enemies and situations a breeze
i think i ranted too much about fencer class, reading my post now im like mate shut up and stop whining and i apologise for that
im sure it's a fine class in the hands of a skilled player, i just dont know how much. my problem is also i dont like looking stuff up on the internet, i dont like to read guides, i believe that games should give the player enough information to figure everything out themselves. im getting a better handle on things
ive been playing with fencer quite a bit more and still dont like actually playing it that much outside of the satisfaction gained of clearing missions with him. im playing it mainly because i do like a challenge and there are trophies for clearing the game with all classes on all diffs. so far the only weapon set that i find any use is double auto shotgun, and another for dash jumping around. my problem with this guy is that he seems mainly useful for single target action, but in these games you fight swarms of hundreds of enemies that can wipe you at fast. i dont like any other weapons other than the shotguns so far but maybe that'll change
My preferred weapons are dual Vulcan Hammers and dual Hand Cannons (the mid-weight ones). I've also never looked up any guide for how to play it, it's just experience from 4.1 combined with playing around and feeling things out (admittedly I do remember looking up some mechanics way back when I first started 4.1, and finding out about stuff like the damage reduction while swinging melee weapons).
Why exactly do you feel he's only good for single targets? If you have any particular questions, or tips you'd like on specific things, I'm sure there's plenty of us who would be happy to answer them, we just need some more detail on the issues you're having. In general though, I'd just say play around with different weapon loadouts, don't feel like you have to use a shield with your melee weapon, and also don't overthink the mobility mechanics. As long as you've got at least one weapon in one loadout with a dash-boost or a jump-boost, you can get around well enough for general purposes, though of course different enemy compositions might require different levels/types of mobility to deal with effectively.
I can understand this to a point. But most games that are that simple end up being boring very quickly.
KevinEDF on YouTube has a ton of great videos about EDF5 (and 4.1 and a couple other EDFs). I don't know if he's going to make vids anymore, but his info about EDF5 is solid and taught me things that I never would have thought were a thing in the game.
Keep at it and you'll get the hang of Fencer. :)
I just noticed this sentence and this will not stand, sir. The Spriggan are the height of fashion -- THE HEIGHT. I was very disappointed that they got rid of the tsundere twintails for EDF 5. Their outfits aren't "skimpy" btw -- they're light weight! As pointed out during the Mountain Investigation mission: a soldier would have to lose at least 20 kilos if he wanted to be a Wing Diver!
It's respectable you don't just look up how to beat the game. Also don't feel too down about what any of us here say to you about the game, in fact a lot of people struggle to use the fencer and some have even made worse commentary about him before, I'm guessing there in same boat as you just never bother to lookup how to play him and try to go in blind.
IMO the devs have been trying to make the fencer easier and easier to play with each game but they don't want to the class to be a completely simple to figure out class as Ranger and Wing Diver are already filling in that need to be simple. Air Raider is the intermediate class, although IMO he requires you know the maps the most because his decisions are usually big chess moves to make and almost never small choices. Fencer gimmick is just understand how to move and attack & equipment double checks with him you won't need too much map knowledge as you can use his short range stuff to attack anchors and deroys once you unlock enough boosts, something that was IMPOSSIBLE to do in EDF4.1 which is why his dps got way better besides that they buffed damage on a lot of his weapons too while Ranger got damage nerfs.
As for killing swarms my personal favorites range from almost all hammers, some of blades, mortars, gatling gun, hell flame, and high altitude fgx missiles. Unfortunately with the hell flame lot of people don't like extreme short range until you unlock last version of it on inferno because it gets huge range boost that instantly makes it best flamethrower in the game. Using just one hell flame is 4x stronger than using EVEN both of fire nix's flamethrowers and is 40x-60x stronger than ranger's flamethrower. Sorry Ranger's flamethrower works a little different with its flames but yeah for practical general use the damage on his flamethrower is one of worst in game in most cases while the Fencer's is the best in almost every situation. The only thing unfortunate about hell flame IMO though is it has to go through most upgrades to turn into a great weapon.
Hmmm I just realized. I'm thinking in EDF4.1 terms. Yeah in EDF5 it is more possible to tank, but still not good an idea to do at higher difficulties.
The FGX+ armhound combo is good one though but it has some tough moments to it like accidentally blowing yourself up from fgx or you mess up with cooldowns from the boost in middle of heated fight.
But then you can do Vibro roller+ fgx and this would also be very good. There's so many variations to fencer its what makes him very cool character in this game. The whole reason I insist on vibro is because its only hammer that has such long attack animation that it'll completely cover the reload time of the other weapons like fgx or dispersal mortar while making you tanky and moving you at sametime which like what 8 seconds which is somewhat long to wait on in normal dash hop sets dps sets. Also if I remember right last vibro roller is legit good at max it'll do 3600 over a wide area it actually makes for nice soften enemies up for other weapon you got.
Of course you can just replace vibro roller with blast twins but blast twins has much shorter attack animation that offers no protection, it's much more suited weapon for single targets but for crappy swarm groups like bees+ tadpoles you basically just want homing because it is very crappy to try and kill them one at a time.
haha I always do get sad though when I see random newer players use Fencer and they bring double multi chargers or they think dash & add boost stacks with other stuff, or they bring one of shield equipment to a dash hop combo that doesn't use shields at all. Those are some of real awkward Fencer moments for me in this game.
For EDF6 I think it would be kinda cool if they let fencer dash and add jump stuff stack with multi chargers they should do that it could lead to some even more crazy stuff. Like 12 Jumps and 4 dashes lol. Also can't forget about horizontal boost speed and dash interval stats those should also stack so in case of horizontal boost the boost would move at decent speed by itself without needing the dash's momentum.
I still like the basic hammers because they have generally higher defense and can still cover you; you get the defense as long as you are in the animation, so not dashing is usually sufficient with normal armor and even uncharged hammer gives just as much defense. You’ll take chip if you’re hit at the tail end but it’s well worth how much easier it is to use, at least casually, especially when controlling tadpoles to take them out fast
Fgx/HAIL is so scary in a chaos and I’m sometimes afraid to tell people to use it because of how lethal it is if any flier or ragdolled spider happens to intersect with them as they launch hahaha, it was a point of discussion with another really skilled player here
The interesting thing is I was actually trying to beat it with blast twins+ dexter in earlier runs, and when I got tadpole wave I found myself just running away and slowly shotgunning anything coming close but I realize that was just taking very long. Like its very possible to actually put distance between you and tadpoles since there flight is not exactly straight line at you like how bees do it.