Install Steam
login
|
language
简体中文 (Simplified Chinese)
繁體中文 (Traditional Chinese)
日本語 (Japanese)
한국어 (Korean)
ไทย (Thai)
Български (Bulgarian)
Čeština (Czech)
Dansk (Danish)
Deutsch (German)
Español - España (Spanish - Spain)
Español - Latinoamérica (Spanish - Latin America)
Ελληνικά (Greek)
Français (French)
Italiano (Italian)
Bahasa Indonesia (Indonesian)
Magyar (Hungarian)
Nederlands (Dutch)
Norsk (Norwegian)
Polski (Polish)
Português (Portuguese - Portugal)
Português - Brasil (Portuguese - Brazil)
Română (Romanian)
Русский (Russian)
Suomi (Finnish)
Svenska (Swedish)
Türkçe (Turkish)
Tiếng Việt (Vietnamese)
Українська (Ukrainian)
Report a translation problem
What do you mean?
For a PC port game, EDF5 and several other EDF titles are among the better ports for keys and remapping keybindings. I wish more PC ports were at least as good as EDF5 for controls.
On a PC, native control is by mouse or mouse and keyboard. Using only WASD for movement to simulate a gamepad controller makes the game awkward to play and easy to make mistakes. If you want to see a good control scheme to simulate a gamepad controller, just look at the game Gatewalkers which uses mouse and WASD for movement and is still able to do complex attack. (the game is not released yet but a demo is available when the developers want players to test the game)
It sounds like you're just better with a controller than with KB+M. I'm the opposite. I'm better with KB+M than with controller.
If you prefer controller, that's fine. But it sounds like you're just making stuff about KB+M that just isn't true.
It's not normal to have to press two keys like WA to move diagonally, it's easy to hit the wrong keys in the heat of battle, and it's not accurate. You can't win here, the control used in this game is not the way movement is natively controlled on a PC.
What is the normal way to move forward while strafing left if it's not W+A? In which game are you used to this alternative method?
Gatewalkers use native PC control to move the character, and all AAA games (like Red Solstice 2: Survivors) use native PC control in their games. Only indie game developers and port games from other platforms use the annoying WASD for movement in their games.
It's actually completely normal. And it's just as easy to fumble the controls on a controller in the heat of battle.
As for accuracy... KB+M is far more accurate than a controller can ever be.
"You can't win here"
I wasn't aware this was a competition.
How do you think movement is "natively controlled" on a keyboard?
I'm genuinely confused what you're thinking WASD is.
This post is from the Gatewalker forums...
By "more standard control approach", since Gatewalker is an ARPG, that's going to refer to using the mouse to click where you want the character to go. That's the standard for ARPGs, though some of the more modern/recent titles offer using WASD also. ARPG controls are pretty specific to ARPGs, though.
This was an old post before they added a new control scheme to fix this that doesn't use WASD only to control movement. Also, On PC, movement is controlled by mouse (point and click like Diablo, Gatewalkers and Red Solstice 2: Survivors) or mouse + WASD where mouse controls camera and direction of movement when using WASD which is used in all survival games .
You have an exciting time ahead of you playing some solid PC games it seems you've never gotten to experience before. You haven't yet experienced Half-Life, or Portal, or Deus Ex, or Deep Rock Galactic, or Dead Space, or a myriad of other timeless shooters including EDF that these very forums are for.
I envy it, genuinely. Once you get used to the controls an exciting new world of videogames await you as well the possibility of moving and aiming at the same time.
You're stepping from a great world of games (console gaming) to a world that's infinitely more vast. And part of that is encountering sooooo many new things that can't be done with a controller.