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Overall I definitely use Slaughter the most. It has good damage with passable rate of fire and reload, so it's quite versatile and can be used in a wide array of scenarios. But what really makes Slaughter shine is its range which is typically longer than all other shotgun types, translating to less damage falloff. The tighter spread complements the better range making it fairly accurate as far as shotguns go.
I like the Monsoon for how quick it is, both to fire and especially its reload speed. Damage is of course a bit on the weak side particularly at range but it is quite useful in situations where you absolutely need to keep firing and can't afford to be helplessly stuck in a reload.
I don't use SGN much because of its biggest flaw, the reload time. I'm under the impression it shouldn't be used as a primary weapon and instead is something you switch to when you need lots of burst fire, then switch back to a more reliable weapon and reload the SGN some time later when you get the breathing room to do so. Definitely high DPS before you run the mag dry though, sort of like an AA-12.
I really liked the Slug Shot in EDF 4.1 because of its high damage and trademark penetration. Now that all shotguns have penetration, Slugger Shot isn't so unique in its perks. The damage per shot is okay enough but the range is so horribly bad that it's hard to make much use of it outside of point blank, and most of the time at point blank you're better off with Breacher. The main reason I see to use Slugger is if you need more precision to put all of the damage into a specific target or its weak spot. Other shotguns will spray their pellets all over so even if they have more damage overall it's not concentrated into one point like Slugger is. I think I might get more use out of this one if the reload were a bit better, but as before, I find the main issue to be its range and consequently the falloff that kills its damage.
Breacher is the one-trick pony that really delivers. Not to be used for general purpose like a few other shotguns can be, its wide spread makes it difficult to use against many enemies especially at a distance, and plus its reload time will leave you vulnerable to anything not dead. But boy if you get right up in something's personal space this will make short work of them! The first time I came across queen ants I was having difficulty beating the mission. I tried a bunch of things including setting C Bomb traps and using other weapons that might shine. It wasn't until I decided to throw caution to the wind and get right under that bitty with the Breacher that I finally started to make some progress. In later missions I found Breacher quite fun to blast bipedal enemies to bits, especially in urban areas where you can use guerrilla warfare to your advantage. Depending on the difficulty and star ratings of your weapon, you can easily 1-shot frogmen. Armor on other enemies is quickly shed, though usually not before taking some hits can you finish the foe for good.
I don't have any DLC but I do like the Minion Buster line of assault rifles. Those physics tricks you've linked look handy for quickly getting out of an area too.
I do expect Slaughter to be pretty popular choice, hell I found it hard to resist using it even when it wasn't fully upgraded. it seems to be that type of shotgun that just good to do Slaughter&Reverse shooter just because of how flexible its range is, kinda silly to see shotgun being good for anti-air namely bees and drones.
Monsoon is great for fast reloads, I'm really wondering what type of weapons would make good pair with it probably something with lengthy reloads not that ranger has a lot of those.
Yes SGN reload time is what made me think its bad, but here's the thing I unload with it then go into sprint and reload it during the sprint its very good that u can reload in middle of sprinting, these gun just seems decent to take full advantage of ranger sprinting, otherwise if you go with vehicle or any support that makes u slower slaughter/monsoon is just more reliable I think its pretty bad to use with vehicle since u don't reload during vehicle usage. But honestly I find SGN to be a lot better once upgrade reload is maxed, but yeah it really fits the hit and cover/sprint tactics.
Slug Shot should be fine, but I always yeah avoid for it same reasons because of its poor range but I think idea behind it is for it to be used on Cosmonauts and targeting specific points of there armor where as other shotguns would blow off so much armor, and less armor they have the faster they get. Yeah range really hurts this shotgun a lot, I don't think it would of hurt to give it a bit more range or at least make it the shotgun that has no falloff just like how Slug shot was in EDF4 that would make it fine.
Yeah Breacher at first I used it mostly on humanoids, but as I got more health and less scared of avoiding to use shotgun with reverser and just with another weapon, I find it makes for a really good backup weapon. I'll pair it with something like G&M or sniper, and when something gets close like silver spider "pulls out breacher ONE SHOT" it feels pretty good.
Yeah I think the trick can work with Minion Buster too tbh, all you need to do is use shoot minion/buster then quckly switch to a launcher, people like grenade launchers for that but any launcher works probably use a weak one.
So on account of both of these? I tend to enjoy using each type of shotgun when I can, but like Duckyweather said: I use the Buffalo Slaughter Shotguns the most. They're overall really balanced with decent range, good penetrating power, and all that. But hey: The Breachers are INSANELY good at melting the "Mysterious Monster" family. I should know: Double shotgun was how I was able to save the Lone Barga in DLC 2's "Engage Mysterious Monster" mission.
On a serious note, I do tend to pefer Slaughter due to how versatile and balanced it is, but when the chips really come down I find myself grabbing for SGN to burst-fire frogs and then cowering like hell.
second is monsoon with its fast reloads, i'm not sure why but slaughter series' reload times are so inconsistent, i quite dislike that fact.
dlc shotguns are leagues above others, so i won't say much about them.
Most DLC weapons are utterly way more powerful so not surprised to hear that. Still there's some dlc where weapons barely get an upgrade which is weird.
what? reload animations? haha, i never paid attention to any of them. now i will though
First time I used the Breacher I was just sprinting around and reloading and I was like I'm gonna feel sorry for whatever's gonna feel this big buckshot round I'm inserting. I know at that moment this was the Big Boy Gun.
Slaughter
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● Fastest muzzle velocity/shot speed = highly accurate, easy to aim
● Reliable ground combat shotgun with reasonable close range AA capability
Monsoon
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● Fastest reload rate
● Reliable combat shotgun with steady stream of fire with very low downtime
SGN
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● Highest ROF = high spike damage within short amount of time
● Ideal in "dumping" everything you've got in emergencies
Slugger Shot
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● Shotgun with no "shot" -- crams all pellet damage into one blob of a projectile
● Concentrated firepower without wasted pellets
Breacher
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● Shotgun with most numerous number of pellets fired per shot
● Highest damage shotgun per round fired
Buster Shot
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● A shotgun, that has no distance-based damage fall off
● Guaranteed max damage per pellet landed at any range
Fracture
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● Fracture, is actually a continuation of the Slaughter series
● Same characteristics as the Slaughter, so it's essentially a "Slaughter on steroids"
Each of them unique, and therefore, fit for different purposes.