EARTH DEFENSE FORCE 5

EARTH DEFENSE FORCE 5

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Vℓα∂y Oct 10, 2019 @ 2:49pm
What's your favorite Ranger Shotguns?
I'll list em
  • Slaughter
  • Monsoon
  • SGN
  • Slugger Shot
  • Breacher

    DLC
  • Buster Shot
  • Fracture

    I find all ranger shotguns to be viable so there's really no bad choice in picking one.

    I'll start first. my favorite for non dlc was probably Breacher, I like how ranger is super weak class but shotgun like Breacher puts his DPS above things like Dragoon Lance, which does lots of super damage. For comparison you have dual hell flame revolvers a popular dps choice for Fencer yet that only deals like 20k+ per second I think its something like that. I am also a fan of the reload animation on breacher I think its pretty sick its like a revolver or something. SGN comes in as close 2nd set, at first I hated this shotgun I thought it was pretty Sh*t but you know after I got it upgraded I noticed I started really liking it as it actually has comparable high damage to Breacher but with better range.

    Okay for DLC I like the Buster Shot, Its basically a Breacher with no penetration but with no falloff and a Minion Buster type rounds. While being worse multiple targets its exceptionally good for single targets otherwise I could see one prefer other dlc shotgun. Also it lets ranger do some amazingly funny tricks with the physics . Looks fun just too bad you gotta build your HP to take advantage of this trick otherwise you just kill yourself.

    https://twitter.com/roastpork193/status/1022867233507164162

    https://twitter.com/roastpork193/status/1020618653354487809
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Showing 1-15 of 22 comments
Sir Duckyweather Oct 10, 2019 @ 3:36pm 
But what about Bound Shotgun? Nah, that's kind of crap and hard to be effective with, even underground.

Overall I definitely use Slaughter the most. It has good damage with passable rate of fire and reload, so it's quite versatile and can be used in a wide array of scenarios. But what really makes Slaughter shine is its range which is typically longer than all other shotgun types, translating to less damage falloff. The tighter spread complements the better range making it fairly accurate as far as shotguns go.

I like the Monsoon for how quick it is, both to fire and especially its reload speed. Damage is of course a bit on the weak side particularly at range but it is quite useful in situations where you absolutely need to keep firing and can't afford to be helplessly stuck in a reload.

I don't use SGN much because of its biggest flaw, the reload time. I'm under the impression it shouldn't be used as a primary weapon and instead is something you switch to when you need lots of burst fire, then switch back to a more reliable weapon and reload the SGN some time later when you get the breathing room to do so. Definitely high DPS before you run the mag dry though, sort of like an AA-12.

I really liked the Slug Shot in EDF 4.1 because of its high damage and trademark penetration. Now that all shotguns have penetration, Slugger Shot isn't so unique in its perks. The damage per shot is okay enough but the range is so horribly bad that it's hard to make much use of it outside of point blank, and most of the time at point blank you're better off with Breacher. The main reason I see to use Slugger is if you need more precision to put all of the damage into a specific target or its weak spot. Other shotguns will spray their pellets all over so even if they have more damage overall it's not concentrated into one point like Slugger is. I think I might get more use out of this one if the reload were a bit better, but as before, I find the main issue to be its range and consequently the falloff that kills its damage.

Breacher is the one-trick pony that really delivers. Not to be used for general purpose like a few other shotguns can be, its wide spread makes it difficult to use against many enemies especially at a distance, and plus its reload time will leave you vulnerable to anything not dead. But boy if you get right up in something's personal space this will make short work of them! The first time I came across queen ants I was having difficulty beating the mission. I tried a bunch of things including setting C Bomb traps and using other weapons that might shine. It wasn't until I decided to throw caution to the wind and get right under that bitty with the Breacher that I finally started to make some progress. In later missions I found Breacher quite fun to blast bipedal enemies to bits, especially in urban areas where you can use guerrilla warfare to your advantage. Depending on the difficulty and star ratings of your weapon, you can easily 1-shot frogmen. Armor on other enemies is quickly shed, though usually not before taking some hits can you finish the foe for good.

I don't have any DLC but I do like the Minion Buster line of assault rifles. Those physics tricks you've linked look handy for quickly getting out of an area too.
Vℓα∂y Oct 10, 2019 @ 3:51pm 
Right I forgot about Bound Gun, but yeah its pretty pointless in a sea of semi useful special weapons.

I do expect Slaughter to be pretty popular choice, hell I found it hard to resist using it even when it wasn't fully upgraded. it seems to be that type of shotgun that just good to do Slaughter&Reverse shooter just because of how flexible its range is, kinda silly to see shotgun being good for anti-air namely bees and drones.

Monsoon is great for fast reloads, I'm really wondering what type of weapons would make good pair with it probably something with lengthy reloads not that ranger has a lot of those.

Yes SGN reload time is what made me think its bad, but here's the thing I unload with it then go into sprint and reload it during the sprint its very good that u can reload in middle of sprinting, these gun just seems decent to take full advantage of ranger sprinting, otherwise if you go with vehicle or any support that makes u slower slaughter/monsoon is just more reliable I think its pretty bad to use with vehicle since u don't reload during vehicle usage. But honestly I find SGN to be a lot better once upgrade reload is maxed, but yeah it really fits the hit and cover/sprint tactics.

Slug Shot should be fine, but I always yeah avoid for it same reasons because of its poor range but I think idea behind it is for it to be used on Cosmonauts and targeting specific points of there armor where as other shotguns would blow off so much armor, and less armor they have the faster they get. Yeah range really hurts this shotgun a lot, I don't think it would of hurt to give it a bit more range or at least make it the shotgun that has no falloff just like how Slug shot was in EDF4 that would make it fine.

Yeah Breacher at first I used it mostly on humanoids, but as I got more health and less scared of avoiding to use shotgun with reverser and just with another weapon, I find it makes for a really good backup weapon. I'll pair it with something like G&M or sniper, and when something gets close like silver spider "pulls out breacher ONE SHOT" it feels pretty good.

Yeah I think the trick can work with Minion Buster too tbh, all you need to do is use shoot minion/buster then quckly switch to a launcher, people like grenade launchers for that but any launcher works probably use a weak one.
EDF; Storm 1 Oct 10, 2019 @ 3:52pm 
I'm kind of a basic ♥♥♥♥♥. Which is why I happen to be a Ranger Main. That, and i'm currently spending my time playing through each mission while doing each individual difficulty to earn the medals one at a time like the classic games, kind of an homage to the god-tier game that came before: 4.1.

So on account of both of these? I tend to enjoy using each type of shotgun when I can, but like Duckyweather said: I use the Buffalo Slaughter Shotguns the most. They're overall really balanced with decent range, good penetrating power, and all that. But hey: The Breachers are INSANELY good at melting the "Mysterious Monster" family. I should know: Double shotgun was how I was able to save the Lone Barga in DLC 2's "Engage Mysterious Monster" mission.
Sir Duckyweather Oct 10, 2019 @ 5:44pm 
Originally posted by 🌼Vℓα∂y🌻:
Yes SGN reload time is what made me think its bad, but here's the thing I unload with it then go into sprint and reload it during the sprint its very good that u can reload in middle of sprinting, these gun just seems decent to take full advantage of ranger sprinting, otherwise if you go with vehicle or any support that makes u slower slaughter/monsoon is just more reliable I think its pretty bad to use with vehicle since u don't reload during vehicle usage. But honestly I find SGN to be a lot better once upgrade reload is maxed, but yeah it really fits the hit and cover/sprint tactics.
Oh yeah, that's a good tip! I forgot about that. I've done it a few times with Volcanic Napalm when I rarely bring it above ground. Under Assist E3 is great paired with long-reload weapons.
Zeddy Oct 10, 2019 @ 6:20pm 
Stampede.

On a serious note, I do tend to pefer Slaughter due to how versatile and balanced it is, but when the chips really come down I find myself grabbing for SGN to burst-fire frogs and then cowering like hell.
Vℓα∂y Oct 10, 2019 @ 6:21pm 
Originally posted by Zeddy:
Stampede.
Now this gave me a real good laugh thanks for that :emofdr:
Vℓα∂y Oct 10, 2019 @ 6:27pm 
Now that you guys got me thinking, I think Flounders and Penetrator counts as shotgun like snipers, now those I haven't used too much either, I was thinking they be better for offline due to there damage, still maybe I'll give em a chance one of these days in online.
New Breakfast Oct 10, 2019 @ 6:30pm 
i really love SGN, mainly because how well it deals with aliens. i'd usually drive a freebike or under assist sprint and stop near an alien, and down it quick. works quite ok against low teleportation ships.

second is monsoon with its fast reloads, i'm not sure why but slaughter series' reload times are so inconsistent, i quite dislike that fact.

dlc shotguns are leagues above others, so i won't say much about them.
Vℓα∂y Oct 10, 2019 @ 6:38pm 
Originally posted by Sir Duckyweather:
Oh yeah, that's a good tip! I forgot about that. I've done it a few times with Volcanic Napalm when I rarely bring it above ground. Under Assist E3 is great paired with long-reload weapons.
Yeah Under Assist E3 is very good with it probably best one with it, I tried it with lightweight,liquid or hybrid protectors and its not too bad with those either since they offer faster walk speed modifier with some sprint increase. Its got such good burst damage its probably comparable to Fencer dumping all of his dispersal shots onto things like an Anchor and funny too since Dispersals have long reload time. Really good for anchors you can reach, but anchors come in all kinds of heights. Still for some anchors I like to do helicopter and and just fly on top of an anchor unloading it with a shotgun, there's a neat trick with railguns too vs transport ships, if you go under a ship with railgun you can point the railguns weapon straight up get out and walk on top of it like a staircase for an extra boost in height to kinda fight off against damage dropoff.
Last edited by Vℓα∂y; Oct 10, 2019 @ 6:39pm
Vℓα∂y Oct 10, 2019 @ 6:49pm 
Originally posted by Breakfast:
i really love SGN, mainly because how well it deals with aliens. i'd usually drive a freebike or under assist sprint and stop near an alien, and down it quick. works quite ok against low teleportation ships.

second is monsoon with its fast reloads, i'm not sure why but slaughter series' reload times are so inconsistent, i quite dislike that fact.

dlc shotguns are leagues above others, so i won't say much about them.
I like SGN too it would be my favorite if Breacher just didn't have such a cool reload animations. Not a lot of guns have reload animations in EDF games, a lot of reloading is brief or not very notice-able on a lot of guns on each class. I'm looking at you Air Raider doing weird handmovements on thin air, Still on things like fencer it pretty's awesome you use mortars and you see mortar rotating, that always feel cool to watch sadly that's only cool fencer type weapon with visual reloads. Monsoon for sure has a unique place for having such fast reload any weapon in game has ever seen.

Most DLC weapons are utterly way more powerful so not surprised to hear that. Still there's some dlc where weapons barely get an upgrade which is weird.
Honorable_D Oct 10, 2019 @ 7:53pm 
Another vote for the Slaughter here. Nice stats all around and generally have the longest range which makes them quite versatile.
New Breakfast Oct 10, 2019 @ 8:55pm 
Originally posted by 🌼Vℓα∂y🌻:
Originally posted by Breakfast:
i really love SGN, mainly because how well it deals with aliens. i'd usually drive a freebike or under assist sprint and stop near an alien, and down it quick. works quite ok against low teleportation ships.

second is monsoon with its fast reloads, i'm not sure why but slaughter series' reload times are so inconsistent, i quite dislike that fact.

dlc shotguns are leagues above others, so i won't say much about them.
I like SGN too it would be my favorite if Breacher just didn't have such a cool reload animations. Not a lot of guns have reload animations in EDF games, a lot of reloading is brief or not very notice-able on a lot of guns on each class.

what? reload animations? haha, i never paid attention to any of them. now i will though
Vℓα∂y Oct 10, 2019 @ 9:08pm 
Originally posted by Breakfast:
Originally posted by 🌼Vℓα∂y🌻:
I like SGN too it would be my favorite if Breacher just didn't have such a cool reload animations. Not a lot of guns have reload animations in EDF games, a lot of reloading is brief or not very notice-able on a lot of guns on each class.

what? reload animations? haha, i never paid attention to any of them. now i will though
He pops the gun open and inserts invisible bullets but view kinda blocks you from seeing his hand kind of so you think he's putting bullets in. What's cool is he does the pop open animation even when he's sprinting, it's actually pretty cool effort they put into his reload for that gun compared to a lot of other weapons. Typically in other games when you sprint you just cancel reload animation, not here though the animation is intergrated with the sprint.

First time I used the Breacher I was just sprinting around and reloading and I was like I'm gonna feel sorry for whatever's gonna feel this big buckshot round I'm inserting. I know at that moment this was the Big Boy Gun.
Last edited by Vℓα∂y; Oct 10, 2019 @ 9:17pm
Wiawyr Oct 11, 2019 @ 12:51am 
I like using buster shot to turn small enemies into nades that fly at other small enemies.
Syllabus Oct 11, 2019 @ 12:54am 
All of them have different uses, so it's kinda hard to pick out a "favorite."

Slaughter
=======
● Fastest muzzle velocity/shot speed = highly accurate, easy to aim
● Reliable ground combat shotgun with reasonable close range AA capability


Monsoon
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● Fastest reload rate
● Reliable combat shotgun with steady stream of fire with very low downtime


SGN
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● Highest ROF = high spike damage within short amount of time
● Ideal in "dumping" everything you've got in emergencies


Slugger Shot
==========
● Shotgun with no "shot" -- crams all pellet damage into one blob of a projectile
● Concentrated firepower without wasted pellets


Breacher
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● Shotgun with most numerous number of pellets fired per shot
● Highest damage shotgun per round fired


Buster Shot
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● A shotgun, that has no distance-based damage fall off
● Guaranteed max damage per pellet landed at any range


Fracture
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● Fracture, is actually a continuation of the Slaughter series
● Same characteristics as the Slaughter, so it's essentially a "Slaughter on steroids"



Each of them unique, and therefore, fit for different purposes.
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Date Posted: Oct 10, 2019 @ 2:49pm
Posts: 22