Install Steam
login
|
language
简体中文 (Simplified Chinese)
繁體中文 (Traditional Chinese)
日本語 (Japanese)
한국어 (Korean)
ไทย (Thai)
Български (Bulgarian)
Čeština (Czech)
Dansk (Danish)
Deutsch (German)
Español - España (Spanish - Spain)
Español - Latinoamérica (Spanish - Latin America)
Ελληνικά (Greek)
Français (French)
Italiano (Italian)
Bahasa Indonesia (Indonesian)
Magyar (Hungarian)
Nederlands (Dutch)
Norsk (Norwegian)
Polski (Polish)
Português (Portuguese - Portugal)
Português - Brasil (Portuguese - Brazil)
Română (Romanian)
Русский (Russian)
Suomi (Finnish)
Svenska (Swedish)
Türkçe (Turkish)
Tiếng Việt (Vietnamese)
Українська (Ukrainian)
Report a translation problem
high altitude missile
NCSS cannon
gatling
revolver
fencer : boss
max distruptor
battle cannon
lightweight cannon.
Trash mobs:
Stardust cannon - carpet bombing everything lol, just don't attack enemies while standing on the ground, unhappy little accident happen a lot
Ghost chaser
Thunder crossbow series, WZ variant for ground horde
Destroyer laser
Boss/aliens/frogs
Stardust cannon
Powerlance
Dragoonlance
Powerlance tri
Thunder crossbow
Shotguns
Sniper rifle
Minion rifles
some odd reason I am not always please using other weapons some odd reason. OH well.
Sniper rifles are good against frogs, if you aim for the head. About 2-3 shots is all it takes to make them pop off, with the endgame snipers. Colonists are tougher to work with, on account of their dodginess, narrow skulls, and armor.
The high-velocity bazookas are better than their heavier counterparts, since targets can't evade as easily. Very useful against Vimana's Necklace.
Mirage is good if you got a Valkyrie Core that can supply +100% or more energy to the gun, with a suitable tank to match. However, you will need body guards for your downtime whenever running dry. Big cores are too heavy to permit flight.
Turrets are junk, to be honest. Even if you got guards, your overall firepower still drops a fair bit. Their use is only good for two situations: Arming your Depth Crawler for underground expeditions, or to tie up a corridor with flame turrets.
Ranger's flame geysers are far better than flame turrets, because they can be replenished quickly. However, don't put them on enemies. The geysers despawn with their corpses, so you want to plant geysers on a surface.
The troops you can recruit are very useful in the right circumstances. This is especially true on Inferno, they can sway the tide of battle. All classes in EDF 5 can provide basic healing to troops, but only Ranger has support gear to enhance it.
A Diver's best friend is her Rapier. You can seriously tear up enemies like frogs or colonists in short order, along with smaller riff-raff. As ever, timing and energy management is key. After getting down to 2/5th of your health, go on a collecting expedition. A suicide charge will only end in disappointment.
Teleships have a small alcove by the opening. If it is stationary, a Diver can stay there and build up energy. While in motion, you can stay on top of the ship.