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Uhh did you bring 2 explosive weapons? You should be bringing a lance, rapier, phalanx quite often as wing diver those are like her meta weapons. Also with flying frogs just fly around them and wait for them to land, there tricky enemies but when land there lot less dangerous than when there flying.
You can turn this off in options/settings menu during in game, its called Camera Effects and same with screen shake which I think is called screen shake.
Because you can really chees the game, shoot napalm onto your ally, shoot explosives at him, throw airstrikes at him and you kill enemies, it just leads to exploit strats which dev wants to avoid.
Are you new to the game and did you just jump straight onto hardest and inferno, this enemy isn't that bad on hard and below. On Hardest and inferno they do step up quite a lot in difficulty.
You can just use trainer, just make sure to avoid using it in public an if you insist on using it on public make sure it known in your room that you are using it. I myself don't mind the collecting but I get how others don't find it fun, some levels are not that well design on loot collecting I admit that.
Plasma weapons are fine. Plasma weapons are fun. Learn how to handle them.
It is a dumb,surprised & funny moments that can happen anytime.
There even goes saying:
"Don't call yourself EDF until you blew yourself by ally NPC walk in front of you."
On side note, please handle explosive weapons with extra care.
https://steamcommunity.com/sharedfiles/filedetails/?id=727843060
You "should" be bringing. No, what I "should" be bringing are the weapons I want to use.
Did you even read my post? I didn't say enemy difficulty is the problem. I said killing myself is. When you have enemies such as flying frogs that dive into you from above while you're killing something else, it is unavoidable. When you have beetles that ram into you from behind, it is unavoidable. The thing is that if you fire off your weapon just as they do that, you kill yourself.
The solution to stupid design is to cheat? No thank you.
And you don't know how to read, apparently, since you insinuate that I'm complaining about things that I'm not. I'm saying the issue is mobs diving from outside of your view straight into a shot just as you fire it, and the weapons do so much damage that you usually one-shot yourself.
And the main issue is currently the Dust Canon or whatever it is called, not the plasma weapons, but they also suffer from this issue.
Having a modicum of situational awareness is also a part of learning how to handle explosive weaponry. Really didn't think this needed saying, but here we go. You have a minimap that tells you where your enemies and your allies are. Use it.
My Fencer had to equip gatling just for the sake pushing their corpses & body parts.
EDF 5 doesn't seem scattered that much, I haven't had any case blew myself by flying corpses.
At least the ants corpses somehow allowing bullets to pass through after certain time before despawn.
Or you know, bring weapons that are effective for the mission you are playing. Obviously your choice of explosive weapons isn't very effective, is it? You tool.
Yeah because keeping track of when a flying frog will dive into your face at all times is easily done in practice. Sounds good, but it doesn't work that way.
It's perfectly effective in all occasions except when things randomly dive into the barrel of your gun from off-screen in a split second.
I stand firm that the friendly fire damage in this game is overdone. It doesn't add any "fun" to the game. Some damage, sure, but when you one-shot yourself in a split second after clearing a map for 20 minutes. Meh. Pointless feature that doesn't work well in a game like this.
I never said it was. It's a skill to learn. Like many things in this game.
I had that problem at the very beginning, I don't anymore.
Right. I'm sure you keep looking at that map in the most hectic of moments just in case one of the red dots somewhere close to the center is a flying frog.
Anyway, I'm not nerdy enough to bother. I just want to get in and shoot things every now and then. It's not my idea of fun, and in my opinion, good game design is adding fun things into a game, not annoying things such as sudden one-shot mechanics.
We've all blown ourselves up multiple times, but then we learn when it is and isn't safe to be using those types of weapons. AoE weapons are very powerful in the right situations and I'm fine with friendly fire being one of the risks you have to consider, you apparently are not. Opinions gonna opinion I suppose.
You can try using Plasma Cannon & Rapier setup.
Rapier is great for both self protection & murder red or green ants. Each hit immediately stagger enemy, including the dark red ants in Hardest & Inferno. Reload time only 0.5 sec.
There also other great close range weapons with their own use & advantage.
For flying frogs (a.k.a tadpoles), I usually prefer using Spark Vine.
It has bit range, often instant kill, can penetrates & very energy efficient. Alternatively lance is also good. For more range, I prefer Thunder Crossbow.
Plasma Cannon also my favorite, but as mid & long range sniping weapon.
Plasma Heavy Cannon on other hand is only for certain target.
I do keep looking, in conjunction with kiting enemies. The only times I don't really bother to look are when, well, I'm not wielding any explosive weaponry.
The only thing I'm getting from your comments is that good design is when the game doesn't try to hinder you in any way so you can blow things up freely, that good design is when the game doesn't expect you to learn how to actually handle the city-leveling weapons that it gives you.
Like I said, just learn to use explosive weaponry and everything that comes with it, or stick to more traditional weapons until you're replaying a mission where you know there isn't going to be anything flying in your face at an unfortunate time. You're gimping yourself until you do either of those things, fun-wise.