EARTH DEFENSE FORCE 5

EARTH DEFENSE FORCE 5

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edf open world
anyone else think an open world edf or a sort of edf empires (maybe not call it empires but you get my drift) could work?
you know have like a main base and have mounds or underground places be like seperate dungeons or something?
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Showing 16-30 of 38 comments
Wiawyr Jul 22, 2019 @ 2:11am 
No.
Mille Jul 22, 2019 @ 3:47am 
Originally posted by 7itr0n3ng5mäck:
No, please. Not another open world game.
*

It would be the same error of Dynasty Warriors 9
Last edited by Mille; Jul 22, 2019 @ 3:47am
SuperCrumpets Jul 22, 2019 @ 3:53am 
original xcom + EDF
Sylpheed Jul 22, 2019 @ 8:53am 
If it's going to be another format I'd rather it just be an entirely different game genre with the EDF setting.
Gracey Face Jul 22, 2019 @ 9:08am 
Originally posted by Zeddy:
Level design > Bunch of waypoints and collectibles in a big generic content box


Well it's not like EDF 5 has level design. It's just a couple of maps that approximate what certain environments should look like with aliens randomly thrown into them.

I mean that city map with the storm drain and train line running down the southern edge of it... How many times do you go on that specific map?
LunaticMethod Jul 22, 2019 @ 9:26am 
While I don't agree with the idea of an open world, I wouldn't mind seeing procedurally generated missions. Outside of the lovely environments, there's not a lot to the formula of a mission other than EXTERMINATE THE MONSTERS, so even simply fighting random groups on familiar maps would make for a nice change of pace.
Last edited by LunaticMethod; Jul 22, 2019 @ 9:27am
Dijinnu Jul 22, 2019 @ 9:42am 
I wouldn't mind seeing a survival/tower defense EDF game with the same kind of weapons/armor grinding
Wiawyr Jul 22, 2019 @ 9:48am 
Originally posted by Bert Sampsen:
Originally posted by Zeddy:
Level design > Bunch of waypoints and collectibles in a big generic content box


Well it's not like EDF 5 has level design. It's just a couple of maps that approximate what certain environments should look like with aliens randomly thrown into them.

I mean that city map with the storm drain and train line running down the southern edge of it... How many times do you go on that specific map?
And you think those levels weren't designed? Are you kidding? Granted you can't appreciate it if you level all the buildings pre-emptively, but if you leave them up you can really appreciate all the detail and care put into designing the levels.
(ADORA)ble 🌈👊 Jul 22, 2019 @ 10:08am 
A) it is open world.

B) I am strongly opposed to your idea as a mainline game. As a spinoff, fine.
Mentally eel Jul 22, 2019 @ 10:21am 
Originally posted by Hurricans.wav:
EDF really is the only game where I say that missions are a better option than an open world gameplay.
how about csgo ?
KamPa Jul 22, 2019 @ 10:41am 
Originally posted by Usmovers_02:
A) it is open world.

B) I am strongly opposed to your idea as a mainline game. As a spinoff, fine.
How is it open world? Everything is a separate mission in its' own specific area. There is no persistent world. Most maps are quite small when compared to the typical open world games.

"Open world" doesn't just mean "not set in a building".
Teverant Jul 22, 2019 @ 10:49am 
If they left the basic sort of scenario setup and had automatic transports to scenario locations /with/ openworld skirmishes that would be pretty awesome. I would like borderless fights that bleed over into the countryside or the like, like from the beach where you have the Crimson fight moving over to the city as you kite a gigantic horde of Reds and Actual Black Ants (I just don't recognize the acid spitting grays as Black Ants/Alphas) into another region with another scenario already in motion with some NPC's. That would be neat, with your goal to still be eliminating/surviving the massive giant ant horde.

The thing is, though, that this is a style of game, like the Dynasty Warriors series, that does one specific thing, being putting players in specific scenarios in specific locations.

But that doesn't mean someone else couldn't come along and create a game of similar type, Horde-v-Power Fantasy character, in an openworld setting. I would like to see something with more objectives as an option, like defending particular buildings, saving citizens, where actually doing those things matters, all while still having gigantic horde fights in gigantic feeling locations. Just as a treat I would like to bring back more kaiju fighting giant robot or creature types controlled by the player with Robotic Alchemic Drive controls -as an option-. I loved that game and it is the origin point of the whole EDF series.

There's a lot of potential for this type of game and I'd like to see more developers explore it
Yamato Jul 22, 2019 @ 11:30am 
Originally posted by Anhiro:
Open-world has been done to death.

Give me an Earth Defense Force Strategic JRPG.
https://youtu.be/AszJrHskyRU
(ADORA)ble 🌈👊 Jul 22, 2019 @ 12:24pm 
Originally posted by KamPa:
Originally posted by Usmovers_02:
A) it is open world.

B) I am strongly opposed to your idea as a mainline game. As a spinoff, fine.
How is it open world? Everything is a separate mission in its' own specific area. There is no persistent world. Most maps are quite small when compared to the typical open world games.

"Open world" doesn't just mean "not set in a building".
There's a world. You can go where you want to in that world because it is open. Persistant open world is a sub category of open world. The maps may be smallish in EDF but they are open.
Solo Queue Pixy Jul 22, 2019 @ 12:49pm 
Originally posted by Usmovers_02:
There's a world. You can go where you want to in that world because it is open. Persistant open world is a sub category of open world. The maps may be smallish in EDF but they are open.
Open world is a descriptor for gameplay, not maps. What you call 'open world' is just 'wide maps'.
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Date Posted: Jul 21, 2019 @ 6:03am
Posts: 38