EARTH DEFENSE FORCE 5

EARTH DEFENSE FORCE 5

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Are the AI all supposed to instantly die on mission 102 Forced Entry?
As above, on that mission the three squads you start with all instantly die as soon as enemies start shooting at them. Occasionally one of the Grim Reaper fencers will live long enough to say a voiceline along the lines of "I can't beleive they beat us!" which makes me assume it's intentional, but it seems weird for it to be intentional...

Then by the time you get on to the beach the "EDF fanfare" music starts playing and the commander calls in wing divers which all instantly die too. Which again if they're supposed to die it makes sense but the "EDF fanfare" music is normally used when EDF succeed, and fades out when they fail.


This mission is confusing the hell out of me in a narrative sense.
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Showing 1-14 of 14 comments
Sabin Stargem Aug 1, 2019 @ 8:23pm 
The HP of friendlies scales according to difficulty and player settings. At low difficulties, a sneeze wipes them out. Inferno? They can hold on for a minute unsupported, and save missions if you collect them and heal up often.
Chewy102 Aug 2, 2019 @ 5:06am 
Don't depend on NPCs anyway. They often get in the way to block your shots, killing you at times, or just don't do much to start with. The only thing NPCs are good for is for meat shields. Let the AI draw aggro so you have some spare time to take out spawners or thin out a swarm.


I have lost all trust for EDF NPCs. Hell, they have likely killed me more times than ants or spiders in total over all the EDF games Iv played.
New Breakfast Aug 2, 2019 @ 5:10am 
nah the NPCs in some levels definitely can defeat monsters well, but people just take them for granted
Lightjolly Aug 2, 2019 @ 5:57am 
npcs can be vital both as meat shields and extra dps, especially the fencer npcs
Zeddy Aug 2, 2019 @ 6:01am 
Originally posted by Chewy102:
Don't depend on NPCs anyway
NPCs are crucial to high level play (read: not farming armour). When no npcs are left alive, every active enemy will go directly for you, the player. Some classes handle that failure state better than others.

@OP: That mission is pretty brutal. What's probably happening is all the enemies are attacking from behind the shield, and the npcs are failing to retaliate and stun them back, which makes them ripe for picking. You have to recruit them quickly and pull them somewhere less deadly, the approach the shield bearers on your terms.
Last edited by Zeddy; Aug 2, 2019 @ 6:07am
Originally posted by Zeddy:
Originally posted by Chewy102:
Don't depend on NPCs anyway
NPCs are crucial to high level play (read: not farming armour). When no npcs are left alive, every active enemy will go directly for you, the player. Some classes handle that failure state better than others.

@OP: That mission is pretty brutal. What's probably happening is all the enemies are attacking from behind the shield, and the npcs are failing to retaliate and stun them back, which makes them ripe for picking. You have to recruit them quickly and pull them somewhere less deadly, the approach the shield bearers on your terms.
Actually NPCs are great for AFK farming armor on level 40
Zeddy Aug 2, 2019 @ 8:31am 
Originally posted by Usmovers_02:
Actually NPCs are great for AFK farming armor on level 40
I'm sure! What I meant by not farming armour is that NPCs are important for beating missions without needing to farm armour first, so doing inferno in the 150-4000 hp range.
Wiawyr Aug 2, 2019 @ 9:10am 
People who don't gather and protect the NPCs aren't upholding the spirit of EDF anyway, bunch of frog-lovers.
Gracey Face Aug 2, 2019 @ 9:37am 
No I am meaning specifically are the NPCs scripted to die early, or do they have much lower health than they would normally have on this mission specifically.

They die wierdly fast, even faster than normal, and the grim reaper guy has a voiceline indicating that they're supposed to die (and this is also the first map where you get the god egg lady talking).

I'm wondering if it's intentional "storytelling" or not. There's suggestions that it is and suggestions that it's just wierdness (ie the soldiers don't always survive long enough to give voicelines. I have never heard the wing divers say anything for instance).
Wiawyr Aug 2, 2019 @ 1:39pm 
No, they're not supposed to die on this mission.
Kashra Fall Aug 2, 2019 @ 1:57pm 
Originally posted by Wiawyr:
People who don't gather and protect the NPCs aren't upholding the spirit of EDF anyway, bunch of frog-lovers.

Frogs? You mean humans, right?
hellatze Aug 2, 2019 @ 2:20pm 
Originally posted by Zeddy:
Originally posted by Usmovers_02:
Actually NPCs are great for AFK farming armor on level 40
I'm sure! What I meant by not farming armour is that NPCs are important for beating missions without needing to farm armour first, so doing inferno in the 150-4000 hp range.
there is a mission where you depend on NPC so that damm sniper and cookies didnt snipe me.

then i use my fencer to wreck them all.

almost all NPC reinforcement survive. they are the best anti air.
Wiawyr Aug 2, 2019 @ 2:34pm 
Originally posted by Kashra Fall:
Originally posted by Wiawyr:
People who don't gather and protect the NPCs aren't upholding the spirit of EDF anyway, bunch of frog-lovers.

Frogs? You mean humans, right?
They're all hippies!
General Plastro Aug 2, 2019 @ 11:05pm 
Originally posted by Kashra Fall:
Originally posted by Wiawyr:
People who don't gather and protect the NPCs aren't upholding the spirit of EDF anyway, bunch of frog-lovers.

Frogs? You mean humans, right?

They may have an uncanny resemblance to humans... But they are *not* like us!
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Date Posted: Aug 1, 2019 @ 3:46pm
Posts: 14