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As for flying enemies in general, there's not really a catch all weapon to dealing with them easily as Fencer lock on weapons are slow and most other weapons require you to be accurate.
The best way I've dealt with aerial enemies on Fencer is to stay mobile and use quick weapons. For instance, using Blasthole (For ones that get close and for horizontal thrusters) or Dynamo Blade (It's max charge slash, while a bit unwieldy due to the initial boost, goes VERY far VERY fast and does a fair amount of damage) + A Shotgun, Canister Cannon, or the Galleon Rapid/Lightweight (For fast firing and vertical thrusters)
Then you just use Fencer boost jumping to kite them / dodge their attacks while blastholing anything that gets close to quickly eliminate them and just peppering the swarm behind you as they slowly get melted.
if you're confident with animation/boost canceling, the Cannon Shot makes quick work of virtually anything in the game including fliers if you just boost up to them and blast them in the face with it too.
In missions with flying enemies that spawn from sources, keep the same setup but for your second set, use some long range artillery like Heavy Mortars or Heavy Cannons to snipe the spawners as you use your other set to keep moving fast and kiting things.
Feel it out and try what works for you, but in general, try to equip a set that gives you both thruster types (typically a melee + a mid sized ranged weapon as heavy ones usually give you Zoom) so you can stay as mobile as possible.
You can try using other weapons that have no animations, but it is just going to take you all day to kill them for other reasons anyway, where as at least gallic gives you the option to take shots from a long distance if they are on NPCs at the time.
Heck, the 30mm is good against everything except moving fast.
So sit seems I need to either get super pro at the Gallic or try out some aerial acrobatics + CC Piercers more.
Not sure if the shotgun is viable anti-air on harder difficulties...
Hell Flame Revolver, the last in the line, has triple range at 90m, probably more in this game. Most flying enemies fly low enough that it'll do, especially if you stand between buildings and funnel them.
Red flying vehicles on inferno in particular wouød spin directly over your head while attacking because their turn radius was just that tight. This synergized conveniently with the fact that dual flame revolvers could do nothing but fire straight up.
Although if there is a super powerful missile launcher then those may be the best you got, especially against red drones, ESPECIALLY if an air raider planted a lock-on beacon on them, allowing you to lock-on multiple times on a single target.