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+You can outrun anything.
+You can out DPS a tank
+Cannon weapons are piercing weapons
+Cannon weapons have insane range
-You need to learn how to shoot
-Cannons are usually 1 hit KO in friendly fire situations
On the original topic, Air Raider has everyone beat, it's hardly even a contest.
How dare you diss my ranger. Ranger with the breacher is one of, if not the strongest close range classes in the game. It feels glorious to two shot a king spider lol. Now, I know they aren't the best at "Range" as the name implies and that is partly due to the new restriction on "One weapon" rule that EDF 5 implemented. However, those shotguns when upgraded? Heh, you tell me 109x35 at low level. It's glorious!
I'd also argue that ranger seems to be a bit better overall on most missions when it comes to killing things quickly. Yea, fencer is mobile, but without dash cancels letting you weave in attacks, your DPS goes way down.
I'm already finish the game once the air raider are strong af many of his arsenals also rely reload instead of points really make him great
Meanwhile every other class got massive QoL buffs and all Ranger got was the sprint... which doesn't replace giving yourself carpal tunnel with rollspam because any situation where you need to kite you'll die during the dash startup frames. The only good thing is being able to Koolaid Man through stuff with the right augment.
With dash cancel, you could get your blastholes/hammer blasts off with a lot more frequency and precision, because you had speed that was a lot more controllable with a lot less 'lag' at the end of the dashes as opposed to how they are now in 5. Jumps are better now, but you still have have to work harder and you don't have the same kind of control as 4.1.
Fencer was absolutely broken, and by far the best class in 4.1 because of how easy it was to abuse that 'mechanic'. I actually feel fencer is a lot more fun to play now, because it doesn't feel like you are bound to a few select load outs, usually including javelin catapults. Now you can mix weapons of your choosing (within reason) once you get the proper equipment. With all that said, DPS was higher in 4.1 because the odds of you taking a hit were so low that in between every low lag dash, you would be attacking.
So far for me up to stage 52 I'm still using Thunder crossbow because it doesn't drain half my battery, I have range and damage. Every other weapon feel like its made for a single target.
does that make the game TOO easy?
In 4.1, once you realise how OP the reflector and powered reflector is, you could never go back to the catapult. Almost the same speed, you've still got your blasthole spear, but now as you dash around you can reflect the enemies projectiles back at them, preventing them from stunning you.
Run out of ammo on your 2nd set of weapons and the golden ants/Queen ants/King Spider/ Hectors/ whatever are approaching? REFLECT TIME!
anywho cant wait to literally fly across the map with endgame fencer