EARTH DEFENSE FORCE 5

EARTH DEFENSE FORCE 5

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New to EDF. Stuff i dislike (ps4 pro) OPINION! READING THIS IS OPTIONAL!
I already gave the game a good review. I like the game. I am currently hooked to the game. I also want the PC version but the price is too high right now. I just want to share some thoughts as a fresh set of eyes to the series

i hate how there is no way to forward roll, This leads me to side rolling toward a health pack and PRAYING i am rolling in its path. jumping and dodging should be two completely seperate systems (yes i use the +200% item collection probe)

why do bullets vanish in midair? I have a rifle with 150m range and it makes the game look really bad. Reduce the damage dont delete bullets in midair

I dislike how you can only carry 2 guns in such an epic game. Seriously ive had to restart a mission 20 times trying to pick the two perfect guns. 3 guns for a game like this would make more sense.

I hate how certain events pull your camera focus away from combat. AND YOU CAN STILL TAKE DAMAGE! I lost 100% of health in one of these 3 second windows where i could not see or aim my gun because the camera had to aim at a "Super teleportation ship" emerging from a cloud

-I dont like how you slide on the floor in this game sometimes, huge turn off

EDF has no grenades. Anything that takes up a main weapon slot i would call more of a "thrown bomb". This is a huge dissapointment. Grenades are designed to be portable/mobile. So what gives?

I hate the gun sounds. So unsatisfying. They are too quiet/muffled. Even with effect sound at 100 and everything else at 25. NPC voices are far louder. I want to hear the raw crack of an AK. My roomates do not even complain about gunshot sounds when i play this game. This is not good

No crouch, i would prefer a real crosshair that grows/shrinks as i stand and crouch. Plus i just think its weird to see him firing full auto all day just standing upright. I want to crouch!

Last thing i dont like is the order of missions in terms of difficulty. Level 6 was nearly impossible for me on hard. Whereas level 15 on hard i don't think i lost 10% of health. Its basically a diceroll if a mission will be a hard one or not
Last edited by RandalMcdaniel; Jul 18, 2019 @ 10:26pm
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Showing 1-15 of 21 comments
Mille Jul 13, 2019 @ 12:29pm 
You can rebind the controls (i put the dash on LB for example)
And you can change the auto-camera event off in the settings.
Last edited by Mille; Jul 13, 2019 @ 12:29pm
RandalMcdaniel Jul 13, 2019 @ 12:31pm 
Originally posted by Mille:
You can rebind the controls (i put the dash on LB for example)
And you can change the auto-camera event off in the settings.

on PC version only? Ill brb thanks dude
Last edited by RandalMcdaniel; Jul 13, 2019 @ 12:33pm
NOSCOPENOPROBLEM Jul 13, 2019 @ 12:39pm 
There's no reason to crouch in a game where you're fighting thousands of building-sized monsters.
Metharius Jul 13, 2019 @ 12:48pm 
Originally posted by NOSCOPENOPROBLEM:
There's no reason to crouch in a game where you're fighting thousands of building-sized monsters.

how dare you!!!
DUCK AND COVER ! and you will be safe:steamhappy:
ChurchGorilla Jul 13, 2019 @ 12:52pm 
because maybe he jumps straight up and back down, or maybe he rolls instead
Gamepad issue i guess. KBM works fine.
I hate the sprint button on controller. Nothing worse than holding down a joystick button
You can rebind it, baka.
I hate how certain events pull your camera focus away from combat
You can disable that by turning off "Camera Effects"
Grenades are designed to be portable/mobile. So what gives?
Because grenades here are ♥♥♥♥♥♥♥ powerful (some are). And aside from that there's no point to them since you can carry rocket and grenade launchers that do the exact same thing but better.
I hate the gun sounds. So unsatisfying
Play fencer for satisfying weapons
No crouch
Why? It would not provide you any advantage whatsoever.
Plus i just think its weird to see him firing full auto all day just standing upright
This is an arcade shooter not a damn warsim
RandalMcdaniel Jul 13, 2019 @ 12:52pm 
Thanks people i did not know how many of these issues i could resolve myself
RandalMcdaniel Jul 13, 2019 @ 12:53pm 
ok you people just saved my life. Now i am using left trigger to sprint. A to jump. And click down left joystick to summon vehicle

so much better omg

and the issue i mentioned with the jumping isn't a controller specific issue. you have to be moving forward in order to jump over something. If you run into something then jump you will just jump up/down and not be able to get over it. This could be remedied by allowing us to move forward a tiny bit while in the air like other games do
Last edited by RandalMcdaniel; Jul 13, 2019 @ 12:56pm
Metharius Jul 13, 2019 @ 12:56pm 
i have 2 complain:
1/ when a weapons is said to have a scope , the weapon 3d model does not reflect that. (especially when it's suppose to be an upgrade from a previous gun... they both have the same apearance)


2/ when i am not shooting for a while, my character do not lower his weapon (ex: when listening to the seargeant ) aka: the character is ALWAYS aiming.

Originally posted by Metharius:
i have 2 complain:
1/ when a weapons is said to have a scope , the weapon 3d model does not reflect that. (especially when it's suppose to be an upgrade from a previous gun... they both have the same apearance)


2/ when i am not shooting for a while, my character do not lower his weapon (ex: when listening to the seargeant ) aka: the character is ALWAYS aiming.

1) scope affects zoom effect and possibly also the accuracy.

2) is combat there's no need for the lowering of the weapon and it saves on needless animation work.
RandalMcdaniel Jul 13, 2019 @ 1:30pm 
Originally posted by Phoenix Legacy:
Originally posted by Metharius:
i have 2 complain:
1/ when a weapons is said to have a scope , the weapon 3d model does not reflect that. (especially when it's suppose to be an upgrade from a previous gun... they both have the same apearance)


2/ when i am not shooting for a while, my character do not lower his weapon (ex: when listening to the seargeant ) aka: the character is ALWAYS aiming.

1) scope affects zoom effect and possibly also the accuracy.

2) is combat there's no need for the lowering of the weapon and it saves on needless animation work.

seriously a customer trying to get developers to do as little work as possible? What has the world come to
Metharius Jul 13, 2019 @ 1:36pm 
Originally posted by Phoenix Legacy:
Originally posted by Metharius:
i have 2 complain:
1/ when a weapons is said to have a scope , the weapon 3d model does not reflect that. (especially when it's suppose to be an upgrade from a previous gun... they both have the same apearance)


2/ when i am not shooting for a while, my character do not lower his weapon (ex: when listening to the seargeant ) aka: the character is ALWAYS aiming.

1) scope affects zoom effect and possibly also the accuracy.

and saldy nto the 3d model
Originally posted by RandalMcdaniel:
seriously a customer trying to get developers to do as little work as possible? What has the world come to

The EDF philosophy is *where* the work gets put into. Graphics and believable equipment are not on the list. We know EDF looks like crap, it's *always* looked like crap on whatever generation of hardware it's run on in the past.

But getting swarmed by 1000 simultaneous giant monsters while building-sized enemies are breathing fire at you? THAT'S where the work went into EDF. =) EDF is about scale, spectacle, and crazy-ass gameplay. It chases these things with a purity that denies all concepts of polish and detail.
Last edited by Flowers_and_Dreams; Jul 13, 2019 @ 2:17pm
Tanreal Jul 13, 2019 @ 1:47pm 
Originally posted by Metharius:
i have 2 complain:
1/ when a weapons is said to have a scope , the weapon 3d model does not reflect that. (especially when it's suppose to be an upgrade from a previous gun... they both have the same apearance)


2/ when i am not shooting for a while, my character do not lower his weapon (ex: when listening to the seargeant ) aka: the character is ALWAYS aiming.

On your second point i gotta ask. Would you lower your weapon when the enemy can literally burst out of the ground at any moment? I would have my weapon ready at all times in a world like that.
Metharius Jul 13, 2019 @ 2:08pm 
Originally posted by Lusus Naturae:
Originally posted by Metharius:
i have 2 complain:
1/ when a weapons is said to have a scope , the weapon 3d model does not reflect that. (especially when it's suppose to be an upgrade from a previous gun... they both have the same apearance)


2/ when i am not shooting for a while, my character do not lower his weapon (ex: when listening to the seargeant ) aka: the character is ALWAYS aiming.

On your second point i gotta ask. Would you lower your weapon when the enemy can literally burst out of the ground at any moment? I would have my weapon ready at all times in a world like that.

yes you would because it exhaust you less than being aiming all day . + based ont he even during the mission: you know when there si nothign nearby and you ARE suprised when they come from underground.


hell , EVERYONE but you are like this. nobody except you walk constantly aiming. that's why i think it's sad that you can't do it

Originally posted by RandalMcdaniel:
No REAL reason to progress the game. All enemies have the same droprate. It would be smarter for me to just keep replaying level 3 as that mission drops a ton of green weapon boxes

Last thing i dont like is the order of missions in terms of difficulty. Level 6 was nearly impossible for me on hard. Whereas level 15 on hard i don't think i lost 10% of health. Its basically a diceroll if a mission will be a hard one or not

Regarding drop rate, this is not true. Drop quality is determined by mission number and difficulty level setting. If you play lower mission numbers will you forever get the same equipment, and not get the stronger gear.

Stronger monsters drop more loot. Basic monsters usually drop nothing and occasionally drop one item, strong variants/mutants drop more items, large monsters always drop multiple items, bosses drop a pile. People looking to collect as much loot as possible tend to look for mutant hordes (for instance in 4.1 the enemy of choice for looting was silver spiders -- haven't played EDF5 enough to know what's best this time around).

Regarding difficulty curve -- EDF gives you "breather" missions in between the tougher parts. This is by no means unique to EDF. The difficulty in general increases over the course of the game though. That level with the first huge saucer mob is the first genuinely challenging level. Afterward there's an easier level with them (plot justification being EDF refined their tactics and now they're winning -- until a new threat comes). There's an ebb and flow to the game of victories and setbacks, but it all builds up over time.
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Date Posted: Jul 13, 2019 @ 12:25pm
Posts: 21