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Rapporter et problem med oversettelse
To be honest, I'm not sure if pressing force should have anything to do with it - as far as I know, Xbox One buttons are not treated as axis, so they don't have a pressing range. Have you tried playing on another controller or a keyboard?
The problem is for example I press X but he does not do always what I want so I press multiple times and when I get angry because time is about to finish I press it harder lol mostly then he do what I want. (He=the character)
Other issues seem to have more to do with design choices, like the walking speed. It seems slow to the point that it feels like you're carrying heavy stuff even when you're empty handed, so you already feel like you're struggling against the controls to get where you want, making you much more susceptible to being bothered by other small issues. Comparing the movement fluidity to other similar games (Moving out being one I most recently played), it makes this one a bit frustrating in contrast. A dash (like in overcooked) or run button could maybe compensate for that a bit, but I'd personally opt for more fluid movement.
When repeating a level it also took me a while to figure out that you can't throw a blueprint without examining it first (and knowing the level, I had no reason to look at it), so I kept pressing the button and wondering why my character kept shaking his head instead of getting rid of it, and why it worked before and wasn't working the second time I tried the level. So that's something that people could mistake for responsiveness issues as well.