Silo 2
CityScaper: Procedural City Generator for Unity
I've recently released an asset on the Unity Asset Store that procedurally generates a city using your own models and materials. Tested using models built from Silo and Lightwave. 3ds and fbx formats tested. Also supports procedural substances from Substance Designer 4.


Take a look at it its Support Thread for more information.
http://forum.unity3d.com/threads/247856-RELEASED-CityScaper-Procedural-City-Generator
Zuletzt bearbeitet von Tiki; 25. Mai 2014 um 16:54