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We know one of our biggest shortcomings has been our animations. That's why we've been taking some time currently to improve them where we can, either with new features or just fixing the various bugs we have. You can see below how we've expanded our locomotion code a little bit to include an aim offset for our characters for Pitch and Yaw and to only rotate the character beyond that offset. We are hoping this will give a more natural and smooth visual when looking around instead of just sliding the character based on the control rotation.
We have also improved upon the player profile system which we showed off last time and fixed a few bugs found with it.
This week, we've been working on creating a persistent experience by creating a profile that will follow you through each game. This way, you can level up your profile and retain any cosmetics you've unlocked. Additionally, your stats at the end of the game will contribute towards a leaderboard allowing you the opportunity to prove your skill!
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