Blacksad: Under the Skin

Blacksad: Under the Skin

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Lugum Apr 25, 2019 @ 11:55am
QTE?? Nooooooooooooooo.
Instead of a cool new adventure game, possibly in a similar style to Grim Fandango, we probably get just another (short) simple easy game filled with QTE's. :steamsad:
Last edited by Lugum; Apr 25, 2019 @ 11:57am
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Showing 1-14 of 14 comments
Rastaanparta Apr 25, 2019 @ 1:46pm 
I always had this impression it's going to be this Telltale -type of a game. You should check out 'Backbone' here on Steam. It's coming out next year, but they just released a free to play prologue for everyone to try. A detective adventure game, obviously inspired by Blacksad among others.

https://store.steampowered.com/app/865610/Backbone/
Last edited by Rastaanparta; Apr 25, 2019 @ 1:47pm
Lugum Apr 25, 2019 @ 2:02pm 
Originally posted by Rastaanparta:
I always had this impression it's going to be this Telltale -type of a game. You should check out 'Backbone' here on Steam. It's coming out next year, but they just released a free to play prologue for everyone to try. A detective adventure game, obviously inspired by Blacksad among others.

Which is even more of a pity that Pendulo Studios used to be known for making solid and pure point and click adventures.

Anyway will check that out thanks.
Last edited by Lugum; Apr 25, 2019 @ 2:04pm
UnrealDelusion Apr 26, 2019 @ 5:48am 
Lost all interest once I saw QTE's. I don't need nor want QTE's in an adventure game or any game for that matter.
Callahan420 Apr 26, 2019 @ 9:16am 
Originally posted by UnrealDelusion:
Lost all interest once I saw QTE's. I don't need nor want QTE's in an adventure game or any game for that matter.

This sums it up nicely for me as well.
partisan May 6, 2019 @ 9:36am 
Will only buy if skipping or turning off QTEs is an option... not very likely though.
Team Microids May 7, 2019 @ 8:40am 
QTE is only one part of the gameplay. More information regarding the gameplay and the different mechanics will come soon!
Pidilino Nov 14, 2019 @ 12:37pm 
Interest moves to zero, the moment i read QTE. So sad.
In a critical situation, I want to do something, that makes sense, something that gets me out of this situation. For example: use gun on wolf, smash door with axt, a stick from the floor and beat the thief.... but all I can do in this new games is pushing buttons that appear on the screen. I feel like an ape in an experiment (is he able to push buttons???)
I wonder how all the adventure-games in the past did it? Games like "Black Mirror" (the original), Syberia, Gabriel Knight, Maniac Mansion and many other all time classics. They told thrilling stories without "smashing-or-holding-button-puzzles".
I guess the time has changed and QTEs are just the cheap way to handle every situation imaginable.
Well, to all that have fun with this game, enjoy it and however this game is not for me, im greatful to the developers, cause they did an adventure-game. A genre, that is nearly dead.
Thank you!
Last edited by Pidilino; Nov 15, 2019 @ 1:47pm
farinelli1800 Nov 14, 2019 @ 1:21pm 
QTEs in an adventure are an absolute NOGO. And then there is such a great control option for the PC, which allows the player to act comfortably and accurately through the game, this option is called MOUSE! How can you ignore these things today if you are already developing a game for the PC? This is the last Syberia and Black Mirror failed. If I want to play with a controler, I play on the console
Mitzku Nov 14, 2019 @ 2:22pm 
Blacksad, which is mostly based on characters and how they interact with each other, as opposed to using physical clues, lends itself much better to a tell-tale kind of style, even if what we see here has its own unique aspects to gameplay. For example, the QTEs require you to hit the key at the right moment, as opposed to just when it pops up, meaning you have actually to engage.

Removing QTEs from the game would mean that they would need to add mechanics for fighting, which would cause other issues with the game, such as disrupting the flow, and possibly the story. As it stands now, the Devs remain faithful to the source material, and I've noticed quite a few nods to the comics, which is very much appreciated.

The point of the game is to investigate the case, if you think that you are going to be doing that though QTEs, then I reckon you should take a gander at the gameplay related to the investigation, it's very well done.
Last edited by Mitzku; Nov 14, 2019 @ 2:28pm
corbo Nov 15, 2019 @ 12:12am 
Originally posted by Team Microids:
QTE is only one part of the gameplay.
One part too many.
Besides, I see one bad design, I expect plenty more, if less obvious ones.
But let's keep it simple: I see QTE, I swipe left. Tres vite.
You're welcome.
Mitzku Nov 16, 2019 @ 1:21pm 
Originally posted by corbo:
Originally posted by Team Microids:
QTE is only one part of the gameplay.
One part too many.
Besides, I see one bad design, I expect plenty more, if less obvious ones.
But let's keep it simple: I see QTE, I swipe left. Tres vite.
You're welcome.
You not liking something doesn't make it lousy design, a QTE can be used poorly, but you have just seen QTEs with no regard for their use and now refuse to investigate further because you are a child.
HerrKoT Nov 18, 2019 @ 12:41pm 
qte ruin all game. after 30-40 repeating i turn game off and wery sad.
souleater Dec 26, 2019 @ 6:28am 
I had to quit this game due to QTE, it was photo-QTE. Liked this game a lot, but I am unable to get past that.
obebk12 Dec 27, 2019 @ 3:10am 
I have a question for the developers:
Why not use skip buttons every time you make these annoying QTE´s in your adventure games ? Just look at this thread, potential buyers turn away and purchase elsewhere, because they find QTE´s boring and not funny at all. Furthermore some of us simply are not fast enough to get past them. A small, descrete button in the lower corner,so why not, if you sell more games that way ?
Last edited by obebk12; Dec 27, 2019 @ 3:55am
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Date Posted: Apr 25, 2019 @ 11:55am
Posts: 14