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And I just remembered another plot point. Remember how John said that Joe might have hidden something under the same tree that was used to hide the music box? I kept expecting to visit his old house, only for it to be dropped too.
Ironic considering the series is a spinoff from a comic series. I still think it's a good and fun game, I just wish that it wasn't filled with 3 Choice Junctions where two of the 3 options are automatic failures.
/rant
I think Blacksad manages to tell a great story.
1)At O'leary's place, when you're escape, you meet his guard. There are 3 choice (attack, hide, pretend to ring the bell). Only one of them doesn't kill you. What's the point of such choice if only one option moves the plot?
2)When Blacksad is discussing racism with Bob's aunt there are four "choices" that say the same thing. Why not remove this and just have Blacksad say one of them?
And the auto-saves combined with the impossibility to skip the dialogues makes the re-playability by taking different choices etc a purge in term of time.
I still wait for the day that writers take a risk and write this type of gameplay in which the whole story can develop wrongly. Even without knowing in the end if the player has made the right decisions or correctly guessed the clues.