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However, this future never came and developer focused all his attention on Termina.
There's no way to get this achievement a legit way.
t r i e d
W H A T ?
I'm glad both F&H titles and Don't Starve simply don't bother.
Just let your own decisions affect your dungeon run.
Since I recently started doing achievement hunting I revisited some old games I already had played long ago to 100% them, and trying to get all the achievements most of the time either allowed me to experience some things that I never did before or sparked novelty from something I already thought there was nothing new to learn from.
Besides, if you don't care about achievements just don't actively seek them out, you lose nothing for having achievements be in the game anyway.
Imo the only game that I played so far that I think actively benefits from not having achievements is Undertale. Since the game is so focused in it's metanarrative of the importance of your actions and how you are not supposed to experience everything there is to experience, since that could lead to you doing bad things.
Then again, if developers don't add achievements to their games that's fine too, they cost time and effort to implement, which may be best invested in developing actual game experiences (like F&H Termina), and having to grind for unpolished or not well thought out achievements can be a pain too.
Btw sorry for rambling I kinda got carried away lol.
I'm indifferent about earning game achievements, but I dislike people pestering and expecting every dev for every game to have achievements, too. It's just another example of gamers needing everything spelled out for them nowadays. I prefer to achieve something because I got curious and powerful enough to try, not because a list suggested I do it.
Achievements are for braindead insecure extroverts,
that need to prove they're special.