Install Steam
login
|
language
简体中文 (Simplified Chinese)
繁體中文 (Traditional Chinese)
日本語 (Japanese)
한국어 (Korean)
ไทย (Thai)
Български (Bulgarian)
Čeština (Czech)
Dansk (Danish)
Deutsch (German)
Español - España (Spanish - Spain)
Español - Latinoamérica (Spanish - Latin America)
Ελληνικά (Greek)
Français (French)
Italiano (Italian)
Bahasa Indonesia (Indonesian)
Magyar (Hungarian)
Nederlands (Dutch)
Norsk (Norwegian)
Polski (Polish)
Português (Portuguese - Portugal)
Português - Brasil (Portuguese - Brazil)
Română (Romanian)
Русский (Russian)
Suomi (Finnish)
Svenska (Swedish)
Türkçe (Turkish)
Tiếng Việt (Vietnamese)
Українська (Ukrainian)
Report a translation problem
As for the other team members, they can die or they can get driven crazy and you'll be given an opportunity to leave them behind.
Every other party member you should let their sanity go low to around 50. An event will trigger where you get a one on one talk with them. The dialogue options that let you leave them should be pretty clear from there.
I don't know if it's required but I've only ever seen these events trigger in sacrifice/marriage rooms
However Nas'Hrah is here to stay. He can't be killed, and he doesn't suffer any effects of insanity other than being unable to cast spells
EDIT: Good for when you're acquiring limbs for the Sergal spear