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It has a very cool world, a very well designed interconnected map, an excellent atmosphere and great characters.
It's one of the best dark fantasy stories out there and pretty much the only game that actually made me feel like I was playing a "dark wizard" type of character.
However.
It's also extremely annoying at times and confuses blindsiding the player with random ♥♥♥♥♥♥♥♥ with """difficulty""". It has many scenarios that require meta-knowledge to get out of for no particular reason.
It's also extremely RNG heavy, and not in a way you first thing. While most of the direct danger RNG can be avoided, drops and loot is almost completely randomized and since progress is heavily reliant on loot, it can make or break your game.
Not a skill issue, but definitely a knowledge issue. Killing the first "boss" gives you a safe place to continue from right away before you even reach Crow Mauler
so exit the area then reenter to try again if you fail the coin flip
the game is tedious
you are being tedious
All this is moot with the infinite lucky coin spot in the thicket though.
Thankfully the second game does away with that, your garenteed interrupted if you didn't clear the threats or garenteed save if you did. The dev did take lessons and feedback to heart in the second and cleaned up a lot of player unfriendly things. Improved a lot from the first game to the second.