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1.) Sprinting is an option, though it has to be selected at character creation (when you're making those starting decisions-check the wiki for what choices have to be made) or must be taught through the empty scroll mechanic. The character creation is not present in the demo (the choices, at least). There is also keyboard config option. Searching is the same.
2.) There are save opportunities if you select the "normal" game mode, in the form of specific beds (will require exploration) and books of enlightenment, which are save items. The game also lets you save after character creation so you don't have to do the intro over and over again.
3.) It's still kinda clunky. A bit more polish in terms of menu bugs (but some are still there).
4.) RNG is really in the form of items you find when searching, the coinflips, and battle events (like what misses and damage rolls). It's very light on roguelike. The dungeon configuration has a list of different set ups, but they're not randomly generated- just randomly selected out of a pool.
5.) There's a hard mode, on top of the normal mode, multiple endings (never got to the ending of the demo myself).
Thank you! That clarifies a lot of things! I just beat the demo and what you're saying does make me excited to give the full game a shot.