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A - the player takes the girl - the child of the new endless god and Le'garde - to the belly of the God of the Depths, where the influence of the old gods is greatest and from which the darkness of the dungeons seems to come. Prophecy and divine potential coalesce as the girl undergoes apotheosis and becomes a pure god (like the older gods were as opposed to the human new gods)... which turns out to be a terrible idea as the twisted experiences of the dungeon turn this new god into something like an egregore of fear and hunger. The player character dies instantly while the world is reshaped by its new god into a truly cruel place.
B - the player travels to the belly of the belly of the God of the Depths w/o the little girl and finds the trace presence of Gro-Goroth - a physical avatar of destruction. The God shows the player character the ideal form of horrific destruction and thus kills them horribly.
C - After Le'garde has been saved and the new god pantheon is defeated, the mercenary captain reveals his plan: to succeed the gods, having prepared himself through his ordeals to bear the burden of godhood and shape the world into a prosperous place. Before anyone can stop him, he sits upon the king's chair and becomes a new god. The player character then confronts Le'garde, defeats his new form, and exits the dungeon but never truly recovers from the mental and physical scars of the dungeon. (this is the one ending that I find unsatisfying in terms of writing. Why is the player's only option to kill le'garde? Couldn't the very same end be accomplished by simply killing the pantheon and then leaving the dungeons? seems like the whole point of C is Le'garde's great plan, yet we never get to actually see its culmination - he just turns into another boss to fight.)
D - the player character defeats the current pantheon and ascends as a new god themselves. Their power is not like that of the old gods but something much more human and transient, like that of an incredibly powerful religious figure or politician. They are presented with a series of choices as to how to deal with crises mankind is faced with going forward and their ultimate legacy is decided by these choices. They end up as either being a largely obscure dark god, a deposed tyrant, a fierce god that secures its rule with an iron fist, or a merciful god who rivals the ideal forms of the old gods with their influence.
I like D - Merciful God ending most, personally, although one could make the argument that A implies such a profound transformation, essentially a paradigm shift for the entire world that perhaps its new denizens won't be suffering more or less than those of the world as we know it, but eeeeeeh (or one could argue that the quick death that the god of Fear & Hunger gives the player character is the greatest mercy they can receive in this game, I guess.) Meanwhile, I find C to be kind of stupid for above reasons.
For me the best part of ending D was to replay with various characters to see all their god forms.