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When I jumped in the toilet I thought "I bet this is a dead end because the developer wants us to suffer the indignity of dying somewhere like here".
Of course I'm not saying these aspects are perfectly executed in the game, but it's something I want to experiment more on.
I was really incredibly hesitant to join the cannibalistic wolf group in feeding because I thought it would turn on me and someone would start eating my character. Also, super hesitant opening the ancient book when I received warnings about it seeming dangerous.
I think they are needed and important in this created world and do truly invoke some discomfort, anxiety, and fear. I don't think I've even touched on half of the game, yet, but these situations make me morbidly curious and addicted to playing for the time being.
Plus there's that feeling of "Games aren't supposed to do this".
Playing many games, especially AAA games, I feel like the game is in charge and it's walking me through an experience. With Fear and Hunger, I feel like I have to conquer the game itself, because it's not working with me and doesn't play fair. It's a rare kind of experience.
We legitimately were quite shocked and shook by it, and I think it added to the atmosphere, overall uncertainty (in a good way) and later aspects of the game.
Definitely trust your instincts orange~, very much in love with your game and excited to see your future work