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I think the low achievement percentages are tied to the fact they weren't added until the full release but the potential player pool is including those who played the EA version(edit: and haven't come back yet).
Similarly, you can also see the same low achievements completion percentages in games where achievements where added years after the game's initial release, which is the case with the first Risen game for example.
As to the rest well, I haven't beaten the EA content again since the full release so I can't comment on anything past that.
That's what I was worried about. I had similar experience with Graven. As the game goes on, the quality decreases and it's clear how rushed the final parts are.
But both games were in development for a long time so I wouldn't blame the publisher. Without a forced release, we would maybe wait forever.
Wrath is at least technically solid compared to the horribly buggy Graven. I haven't run into gamebreaking bugs yet, just had some FPS drops in parts of the second hub.
Plus the first hub was part of early access for years.
Exactly this. Instead of having 4-5 hours of great content (like Quake except maybe episode 4), Wrath just drags on and on.
Even if they had the exact same levels but removed respawning enemies, the game would feel much better already. Because 300-400 enemies in each location is an overkill even for a 90s era style shooter.
I think there is still a chance for improvement, but if there is any roadmap of official updates, I haven't seen it. The minimum the developers can do are things like adjusting the balancing and difficulty levels and adding mutators to allow the players to customize some parameters themselves.
Mods creators could help with the maps, I would welcome smaller size and better arrangement of some maps like Shadow Pantheon. Adding some new enemies to the later maps would also help.
I finished the third hub and I see you are right.
I am still glad they finished the game but they better had chosen quality over quantity.