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If they add the same movement of Quake, become another "Quake clone".
Ramp jumping was always a thing but it's intensified now with the speed you get from the blade dash.
I don't think most people requesting air strafing are doing so because they want it to be exactly like quake, just that air strafing/bhopping is super fun and why not jut keep that fun mechanic in.
For example: Q=Rocket Launcher; MWHEEL DOWN=Shotgun; R=Grenade Launcher; F=Chaingun;etc..
Imagine this in a big arena with pillars and a boss in the centre. Shoot the monster -> The monster attack you -> instant switch the blade -> jump and dash on the near pillar -> instant switch anoter weapons and shoot again the monster etc...
Would you consider games like Half-Life, Jedi Outcast and Kingpin to be Quake copies?
Isn't the selling point of Wrath that it's using the Quake engine?
Easy, man. Easy.
No because are a completely different game with their own gameplay mechanics. Just like Wrath (for now).
I have all of this games.
Every "abusable" movement has depth in some way, even games that aren't strafe of even momentum based. There's no doubt about that, though some movements are clearly superior to others.
I think most people who are disappointed about the lack of Quake-like bunnyhopping in Wrath are so because it's a staple of the idtech engines, also that the knife mechanics TOGETHER with bunnyhopping would have made Wrath a seriously sick game, and them removing it is a wasted opportunity for Wrath to become just that.
I don't really care if a game has bunnyhopping or not, but I thought (and still think) Wrath has the potential to become really really sick, and that's why I and others voice our opinions about it.
I have abused a fair bit of these games too. Half-Life (pre-steam patch) is near identical to Quakeworld in that regard, except for the lack of buffered jumps and altered slope physics.
I still fail to see the logic behind that reasoning.
If you would "un-remove" (lol) the air strafing mechanics, would Wrath cease to be it's own thing?
You also have to consider that most people who play Quake DO NOT bunnyhop, so to them Wrath right now is as close to a Quake mod that Wrath would be to you with bunnyhops, if you get me.
Probably there are a couple of things to fix, but they removed bunny hop for a new and different movement mechanics. The dash with the blade is an example.
Anyway, bunny hop or not, I like the game and I'll play it regardless of the developer decisions.
The problem is: If they change the movements mechanics, need also to change the maps.
The maps are adapted to the actual mechanics (jump distance, dash, etc..).