Hellish Quart

Hellish Quart

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BaconHer0 Aug 20, 2023 @ 6:57pm
Hellish Quart with Raytracing
Not sure if anyone else has done it yet but here's HQ with ray-tracing enabled using ReShade 5.9.1 and iMMERSE Pro 2306 which contains the latest version of RTGI. I didn't turn on motion vectors because it didn't seem to do anything.

https://youtu.be/OSlkcGzGvlE
^^^^^^^^^
NOT WORKING CORRECTLY

There are some nice subtle improvements like swords casting shadows, and metal catching the glint of the light. I had to turn down bloom because by default it was so bright and distracting

EDIT: Nevermind I'm an idiot I didn't set it up properly the first time. It actually looks like this if it was set up proper

https://youtu.be/nfY860pKy9U
Last edited by BaconHer0; Aug 21, 2023 @ 10:20am
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Showing 1-2 of 2 comments
Ger4og Aug 21, 2023 @ 2:49am 
My potato-graphics-used-to eyes couldn't really grasp the difference, but cool nevertheless
BaconHer0 Aug 21, 2023 @ 10:19am 
I am so dumb, I didn't set up RTGI properly in the last vid. It was on, but it wasn't working correctly.

It actually looks like this with the shader properly set up:
https://youtu.be/nfY860pKy9U

I lose some performance in watermill map and snow map though
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Date Posted: Aug 20, 2023 @ 6:57pm
Posts: 2