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My hero tier
I haven't touched single player since after the first month of release or something, so this is pure speculation, but Barabasz don't seem to me to have any tools that would be good against the AI. He's good at maintaining steady moderate pressure until your opponent screws up and you can punish. It's also why he's not easy to get results with, because he's predictable. He only really has one game plan, and once you adjust to the pressure and don't panic he doesn't have any good tools for switching up the pace. And considering that you can't stress out an AI, I can imagine that Barabasz would be pretty lackluster there.
Anyway, here's my estimations on the cast, for whatever they may be worth;
- Alexander has very nuanced overhead moves, rather difficult to tell what is coming from which angle, and that wide overhead blade sweep and the overhead stab have caught me many times. He requires good distance control to beat regularly, I think.
- Barabasz, when aggressive, has the tendency to try and kite towards the right with underhanded sweeps which, depending on the defending character, can punish you for feeding into him. Better to let him exhaust himself, as he is rather fast.
- Laszlo's moves are largely telegraphed, the only considerable aspect he has is his jumpy mobility, which can cause you to attack when you shouldn't and get punished for it. His retreating cuts are veritably good too, but the AI does not often use them.
- Kalkstein is poised and has a nifty bag of advancing and retreating moves, but seems a tad slow compared to some of the others. Extremely fun to play, but not so difficult to defeat.
- Zera is always somewhat threatening because of his reach and has a dangerous couple of patterns when aggressive. He is also difficult when the AI is more maneuverable, which will do wonders to counteract his weakness of fast exhaustion.
- Samuel is reminiscent of Kalkstein, but his attacks seem more subtle and he seems to possess a strong defense. His natural stance is strong - he can defend very well against Marie's thrusts, and I consider her to be a benchmark for most other characters' performances.
- Isabella has reach, a fast sword, and a high degree of variety in attacks, some of which are tight and difficult to act against if you are not anticipating them. Extremely fun to play as, and very threatening to play against. She feels strong against just about any character.
- Marta has some very subtle moves that punish getting too close too quickly; she requires good distance control to use effectively, but overall seems inferior to Marie in terms of reach and maneuverability.
- Marie is, by my own estimation, the most lethal character to play as and has a very difficult AI to play against due to her reach, control over distance, and solid repertoire of thrusts and feints to counterattack or quickly close a gap. Her cuts also have superb synergy with her thrusts - you can often best most of the cast of characters with the simple sidestep leg-disabling sweep followed by an immediate thrust of almost any variety.
- Jacek seems the most balanced of all the sabers - fast attacks, high maneuverability, good variety of cuts and thrusts, with a very strong counterattack in the overhead back-of-the-blade riposte.
- Gedeon is convincingly the weakest and most vulnerable of all the characters, his base stance leaving him incredibly vulnerable. His reach seems weak too. Any character capable of performing a fast thrust seems to be able to reliably kill him in the first several seconds of a match.
Have not played with Yendrek yet and so I have no comments on him.
Don't sweat that. The game simply plays very differently against AI than it does against players. There' nothing bad or wrong about it, it just two different landscapes. The important bit, which you include, is to make sure to make it clear which part we're talking about.
To me it is very interesting to hear your thoughts, because I know nothing about that side of the game. It's cool to see how some are the exact same against AI while others are drastically different. So thank you for taking the time to write that all out :)
That said, I've now been acquainted with the likes of Yendrek and the new Jacek; Yendrek is surprisingly comfortable to play with, excellent at controlling close- and long-range, but weakest perhaps at controlling mid-range. He does present as being rather vulnerable, but has fair maneuverability to mitigate this.
On the other hand, this new Jacek is quite simply outstanding. I would rate him as being the most virulent character in the game. Unlike any of the other characters, he does not feel the slightest bit weak against any other character. He has a slow advancing step, a quick retreating one, fast lunges, long thrusts, and fast cuts. His movements are fluid and intuitive. Unlike any other cast member, even the likes of Marie who perhaps feels somewhat uncomfortable to play against Isabella or Zera (the inverse of this being true as well), Jacek feels comfortable to play against anyone due to his extremely controlled movement. Really, you can appreciate the value of good footwork in him.
marie has that move too, but she does it with a backstep, makign it a bit less effective than marta's.