Hellish Quart

Hellish Quart

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JZBai Apr 24, 2021 @ 8:45pm
What if samurai is added...
But instead of it being a Japanese samurai, it's instead a Mongolian "samurai" who uses a Changdao?
During the time of Hellish Quart, it is actually historically plausible for a Mongolian to have a Changdao since the Kalmyks migrated out of Dzungaria to the Volga region and established the Kalmyk Khanate near where Hellish Quart takes place. The Ming dynasty did perform several military campaigns against the Mongols (including against the predecessors of the Kalmyks, the Oirats in Dzungaria) at about this time and used Changdao against them on the Northern border and there are many historical Ming dynasty sources to reconstruct Ming dynasty Changdao swordsmanship with from this time. Maybe an Oirat/Kalmyk soldier fought against a Ming changdao swordsman and looted it in battle as a trophy and then took it with him during the migration to the West?
If this idea is entertained, then I also propose as a way to make peace with the weebs to make the character female since it would give them an Asian waifu to wank over that is similar to another very popular anime video game waifu: Lyn from the Fire Emblem series:
https://static.wikia.nocookie.net/fireemblem/images/0/0c/Lyndis.png/revision/latest/scale-to-width-down/616?cb=20170219072454
So... what do you think? We get a "samurai," it's historically plausible in the region of Hellish Quart, and the weebs are happy. Am I genius?!? :P
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Showing 1-4 of 4 comments
Gunlan Apr 24, 2021 @ 9:51pm 
I think is good to add more sword types but also think that devs should focus on the history mode and finish the game first i don't know why people got mad the other day when someone sugested add a katana if is in the versus mode and not story they can even add chineses swords without breaking the inmersion of the story mode and would be interesting to see a match with an long sword vs an jian or an katana vs an shashka etc... sorry my grammar i am not too good in english
Apr 25, 2021 @ 7:33am 
Yeah, but in DLCs most likely.
HTJA Apr 25, 2021 @ 7:45am 
Originally posted by いおり:
i don't know why people got mad the other day when someone sugested add a katana if is in the versus mode ...

Because it is like walking to a Chinese restaurant and trying to order a ♥♥♥♥♥♥♥ hamburger.

That said, Kubold has stated that in DLCs we might see characters that don't fit the time period or setting – samurai included.
Bullwark Apr 25, 2021 @ 7:47am 
Originally posted by いおり:
I think is good to add more sword types but also think that devs should focus on the history mode and finish the game first i don't know why people got mad the other day when someone sugested add a katana if is in the versus mode and not story they can even add chineses swords without breaking the inmersion of the story mode and would be interesting to see a match with an long sword vs an jian or an katana vs an shashka etc... sorry my grammar i am not too good in english

There are a couple of reasons people got mad:
- chosen white knights will try to burn everyone with their white light, out of fear, their precious treasure might get tainted while completely forgetting it's a GAME --> also they think they can speak for the devs --> there is nothing wrong in making suggestions/wishes here on the forum, also if they're "stupid" in the eyes of some people...the devs surprised us here and then by changing few things they had planned already...when something appears to be "stupid" just let it be...don't have to engage. It's like they don't trust the devs making their own game based on their own decisions...
- I can understand concerns of exploiting chars in online mode that might be too strong (parsec has random matchmaking). A Samurai would most likely snuff everyone out. If they make him weaker though, it's unrealistic. It would not feel "right". We know that balance is important in gaming. Otherwise it would get very one-sided...
- Personally I would love to see some more "unrealistic" chars as well. The engine is just made for that XD!!!

So: story mode is for the die-hard-it-must-be-historically-accurate guys, and for the purpose of the story-mode itself. Why not make it historically accurate. It's interesting.
Also there can be a couple more unrealistic chars for the online gameplay.
Or make a "realistic" mode and a "wild" mode with "unrealistic" chars for streamplay. Why not. So devs can get /research data/player feedback firsthand. Unexpected things happen when you release something into the wild.
So you can choose what you want to play. Like I said: the engine is great also for experimental stuff (polearm mode in the future?). Kubold have some great demos for other weapon styles on their youtube channel!

I understand they want to complete their game first and follow their (almost) orig. plans. When that's done, I personally would like to see some experimental things after 1.0!
Either way. I love what they have done so far.

OP's suggestion is very cool! Would love to see that!
I want to encourage everyone to throw in ideas like that. You never know what inspiration the devs might take out of a post like that!
No harm done in posting ideas on a forum!!
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Date Posted: Apr 24, 2021 @ 8:45pm
Posts: 4