Hellish Quart

Hellish Quart

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G0LD Apr 22, 2021 @ 8:58am
What is the point with grabbing
It just seems like a incredibly risky and stupid decision to do as it almost never works. It should be a much more reliable move since it's risky to get so close and most of the time it's used as a counter to the enemy tactic when they carelessly get too close or they miss blow causing them to get in a bad position.
I don't know, as it stands it seems completely useless to me.. Cool animations though.
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Showing 1-10 of 10 comments
Ger4og Apr 22, 2021 @ 9:34am 
It's gonna be upgraded in the future. Until that it's really useless.
mICHA Apr 22, 2021 @ 9:41am 
Recently I played with a friend and he killed me by grabbing. I just didn't expect it, so when I realized the grab, it was already too late. :D
Last edited by mICHA; Apr 22, 2021 @ 2:33pm
G0LD Apr 22, 2021 @ 9:47am 
Yep hope it will be improved soon ,although i could totally see it becoming overpowered with just a few tweaks too so i'm excited to see what their plans are to do with it.
Yeah I'm guessing grab might be more fair in multiplayer since i'm guessing you have to do some input to get out of the grab, though the bot CPU seems to get out like 9/10 of the time in my experience.
Zeel Ara Apr 22, 2021 @ 10:56am 
Originally posted by G0LD:
Yeah I'm guessing grab might be more fair in multiplayer since i'm guessing you have to do some input to get out of the grab, though the bot CPU seems to get out like 9/10 of the time in my experience.

The reaction window to tech it is so generous that anyone with even minimal fighting game experience will have it down after a bit of practice. Took me and my mate around ten minutes to both reach a point where neither of us has been able to land a throw on the other ever since.

But yea, per the developer the current system is just a placeholder, so it doesn't really matter either way.
Last edited by Zeel Ara; Apr 22, 2021 @ 10:56am
HiJacked Apr 23, 2021 @ 1:13am 
Currently there is no reason to do grabs, its basically a placeholder mechanic that will be overhauled in the future.
I hope grabs dont become too overpowered when they rework it too since it would suck if running into your opponents sword to grab him becoming a better strategy then stabbing him.
HiJacked Apr 23, 2021 @ 9:45am 
Originally posted by nottheguywhotookyour2cent:
I hope grabs dont become too overpowered when they rework it too since it would suck if running into your opponents sword to grab him becoming a better strategy then stabbing him.
Considering how fast some of the poking moves are, I doubt that will ever be an issue, you can "check" your opponent with poking moves very easily on almost every character.
Last edited by HiJacked; Apr 23, 2021 @ 9:45am
𝔗𝔢𝔞 ❀ Apr 24, 2021 @ 11:12am 
It is a delight to cut arms or stab deep when they try and grab, but of course grappling can lead to a quick kill, or lock them into responding animations long enough to finish them off with a follow up attack. I find striking and then cutting is far more useful though.
Starwight/ttv Apr 24, 2021 @ 11:15am 
Right now I find grabbing does have some niche uses. If you get within clinch distance, it is beneficial to grab if you see an opening because that can be a guarenteed fight ender if you manage it successfully and even if you don't, there's not a lot of punishment for failure.

I do find just pushing the opponent instead of grabbing more effective though, as quite often it can get a strike with enough force to end it there anyway.
Klitchie May 5, 2021 @ 1:06pm 
All the people that cant use grabs are here. Nice. You grab to avoid stagger. If your opponent grabs back or backs away, you get to disengage safely. If they dont, you cut their head off.

That is to say, even as a placeholder mechanic, it has its place and it works (when it actually does, its quite buggy)
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Date Posted: Apr 22, 2021 @ 8:58am
Posts: 10