Hellish Quart

Hellish Quart

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cmdr_trucker_gali Feb 23, 2021 @ 5:05am
Vr Support
Make it vr compatible and ill grab 6 copies for my family members and me
Any chance in future to support vr?
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Showing 1-11 of 11 comments
Retroark Feb 23, 2021 @ 8:39am 
In what way exactly? it's a side by side fighting game with swords there's not really much you could do with VR. if your looking to swing swords in VR, i'd recommend blade and sorcery.
Gunfreak Feb 23, 2021 @ 10:39am 
Originally posted by Retroark:
In what way exactly? it's a side by side fighting game with swords there's not really much you could do with VR. if your looking to swing swords in VR, i'd recommend blade and sorcery.

The complex engine both graphics and physic is there. But you would need to make it FPS, and somehow transfer the realistic weapons handling to VR(which no game really has been able to do) you also somehow have to make the AI work in a true 3d environment and not screw up. I say the game is about 40% on it's way. But the renaming 60% is years of work.
cmdr_trucker_gali Feb 24, 2021 @ 1:59am 
Yes sorry i forgot to write vr with fps perspective. lots of games (action and fighting) have two modes, third person and fps.
Favkis Nexerade Feb 24, 2021 @ 3:21am 
Originally posted by Gunfreak:
Originally posted by Retroark:
In what way exactly? it's a side by side fighting game with swords there's not really much you could do with VR. if your looking to swing swords in VR, i'd recommend blade and sorcery.

The complex engine both graphics and physic is there. But you would need to make it FPS, and somehow transfer the realistic weapons handling to VR(which no game really has been able to do) you also somehow have to make the AI work in a true 3d environment and not screw up. I say the game is about 40% on it's way. But the renaming 60% is years of work.
There is first person mode already.

They dont need to transfer realistic weapon handling, the problem with current VR melee fighting games is that you fight brain dead opponents that have no idea how to use sword. Blocking and reading animations in this game would be quite hard task for vr player (like irl) and physics based interaction would make it impossible to just wiggle sword and hit opponents.

AI already works in 3d, they always look at character and you can walk in 3d directions.

The only problematic things for them would be making ivnerse kinematics for player to see their character (if they dont just hide it and make floating hands) and some code change to make active ragdoll follow not animations but IK.
Last edited by Favkis Nexerade; Feb 24, 2021 @ 3:22am
Tino Apr 14, 2021 @ 6:40am 
I see two options for VR:
1. just make it stereoscopic to enjoy the 3D depth of the nice backgrounds (VR light with Gamepad)
2. full motion controller support with FP view, maybe with the option to use some button combos for special moves (you can't realize by your body so fast and accurate without any help).

Everybody is mentioning Blade & Sorcery first in comparison. But what i like much more is Hellsplit or even not so physics based combat but very balanced in Until You Fall. Fully (just) physics based combat is sometimes too realistic to make a fun gameplay in my eyes. UYF has a cool timed combo system, where you have to slice in visualized directions and positions to finish a combo, similar to the button patterns in all classic fighting games but optimized for full VR gameplay.
Michelangelo Jul 26, 2021 @ 10:02am 
+ 1 to at least enable the stereoscopic view with VR to enjoy real 3D depth !!! :)

That would be amazing and Unity has native support for VR.

So.. please!!!

Also this will seriously give you a nice boost in sales as the VR portfolio has nothing compared to this game at this quality...
No kidding, just by adding 3D support you will get massive sales from VR players.

Instant buy for me already for an additional copy and will gift it
CaptainCatbutt Aug 1, 2021 @ 6:27am 
At this point its better to just buy some boffers if you want a "VR HEMA experience".
JZBai Aug 1, 2021 @ 12:19pm 
Not really interested in VR support and definitely not interested in FP VR support. Heck, I honestly feel like even the planned First person mode is a waste of time that could be put into something else. We already have move lists that are designed for a sidelong view and take input conventions from traditional 2D and 3D fighting games. Can you imagine doing the current move inputs (e.g. quarter circle forward for some moves) with a first person camera and expect it to feel fun and intuitive to play? All character movesets would probably have to be completely redesigned to feel good in a first person perspective, and that work would be in addition to making characters feel good in normal third person view, which still isn't quite there yet when compared to other 3D fighting games.
Honestly, if I wanted a good VR HEMA experience, I would just do actual HEMA or play something like Blade and Sorcery. If I wanted a good sword fighting game in first person, I'd play something like Mordhau or Mount and Blade. Hellish Quart though is the only 3rd person fighting game I know with realistic sword physics and should probably focus more on just being a good fighting game first before it tries to be something different.
Originally posted by JZBai:
Not really interested in VR support and definitely not interested in FP VR support. Heck, I honestly feel like

Thank you for your valuable and nessecary input
ShANk117 Aug 9, 2021 @ 7:52am 
How would this work in VR at all? Stupid request. If you have a VR headset, get blade and sorcery.
Edible Eyebrows Aug 11, 2021 @ 12:34pm 
Ultimate VR experience: buy two swords, duel your family to the death.
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Date Posted: Feb 23, 2021 @ 5:05am
Posts: 11