Hellish Quart

Hellish Quart

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7th7andwich Mar 27, 2021 @ 4:15pm
20,000 x 16.99 = 320,000
Originally posted by Kubold:
It's a physics based indie game made with home budget by two animators. So far we haven't found any company or person who will implement it (or who can even confirm it's possible to do a physcis based game with rollback netcode).
Assuming the lowest steamspy estimate:
You can afford a contractor to figure out a solution for your multiplayer.

Even if you just calculate all of the physics on the host's side, it's still less bandwidth than streaming video.

Remote play BARELY works for CASUAL games.

You appear to have made a FIGHTING game.

Whatever you're currently spending your budget on (Story, art, music, etc.) STOP

Implement netcode immediately or you'rre costing yourself HUGE early gains.

Currently nobody can stream or make content about this game because you sit for hours waiting for someone to join, only for them to rage quit when they realize how ♥♥♥♥♥♥ it is to play as a client.

Nobody plays these games to play against bots... and a rich story is cool, awsome even... but infinitely less important than multiplayer in this genre.

Half the people on Parsec can't even figure out how to select their character.

I can't even leave a steam review right now because if I did It would have to be a thumbs down, and besides the multiplayer the game is incredible. I want it to get the success it deserves.
Last edited by 7th7andwich; Mar 28, 2021 @ 11:23am
Originally posted by NiNas in Pyjamas:
Originally posted by Nortalf:
Originally posted by 7th7andwich:
[
lmao you people are idiots.
Originally posted by 7th7andwich:
--all of you absolute morons
Reported

Thank you
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Showing 1-15 of 87 comments
angrytrex Mar 27, 2021 @ 8:16pm 
2
I would like it very much to be added to the game, but I strongly disagree they should stop working on other things to implement multiplayer. Internet multiplayer should be implemented when the game is polished and complete enough for it.

Rushing Internet multiplayer will put them in a bind because they will have to find a way to deal with cheaters, and non cheaters who find the glitches will abuse them to the point where they then have to go and correct those. If they release it and the game is a cheater infested bug fighter, then it's going to die a different death. They should use the EA time to finish the things they need to finish to have a complete product. Then they can focus on this stuff in earnest without being split between dealing with trashy people and trying to add new characters and weapons

We also should not have a deep competitive multiplayer meta established before the game even officially launches either, because that's really toxic to everybody who didn't opt for Early Access. Nobody wants to sign up launch day and find many of the community has 800+ hours of multiplayer in from Early Access. It encourages bad behavior from developers in forcing people to buy EA titles to be competitive. It also creates a high entry barrier on release day, which will discourage people from playing more than a few hours. So, even if they develop it and have it ready to go tomorrow, you shouldn't be allowed to play it in EA outside of controlled bug testing and stuff :(
Last edited by angrytrex; Mar 27, 2021 @ 8:17pm
Nortalf Mar 27, 2021 @ 11:53pm 
Originally posted by 7th7andwich:
Assuming the lowest steamspy estimate:
You can afford a contractor to figure out a solution for your multiplayer.


Read carefully:
Originally posted by Kubold:


It's a physics based indie game made with home budget by two animators. So far we haven't found any company or person who will implement it (or who can even confirm it's possible to do a physcis based game with rollback netcode).

We will do the best we can to find someone with knowledge to implement it.

Did you understand what you've read? Here is another :
Originally posted by Kubold:
Hi,

We absolutely want to have a "normal" online mode too - but we are still looking for someone (a person or company) who is willing to implement a physics based fighting game netcode in the game.

Thank you for creating yet another topic about this same, this time with stupid title. It's for sure very helpful. I love your demands to stop working on what they currently working on etc.
7th7andwich Mar 27, 2021 @ 11:57pm 
Originally posted by Nortalf:
the same copy-paste reply to everyone bringing up the multiplyaer
My dude I have read this in reply to everyone who points out the obvious issue with the multiplayer.

According to steam-spy and the game's price, they now have a budget.
According to what it requires to produce this type of game, they now have to figure out how to hire someone to write their netcode.

It doesn't matter what excuses they make. Without multiplayer it won't matter, no one will be able to stream it or make content, or enjoy playing it.

How can I reccomend my friends buy this? I can't, I can't even play with them.

The remote-play system barely works for casual games, let alone a fighting game.

Even when I run a 'public server' with my optic internet, client players struggle to play against each other. You can't even tell who you are fighting if there's more than 2 players.

I left a 'server' running for people and while I was away someone accessed the main menu and exited the game.

It's a rediculous system to RELY on.
Last edited by 7th7andwich; Mar 27, 2021 @ 11:58pm
7th7andwich Mar 27, 2021 @ 11:57pm 
Originally posted by Nortalf:
reply part 2:
Can you please explain how any of what you told me to read carefully changes the fact that the developers MUST put 100% of their focus into getting online functional?
Tiwaking! 56k NZ Mar 28, 2021 @ 12:32am 
Originally posted by 7th7andwich:
Nobody plays these games to play against bots
You dont know me at all!!! :p
7th7andwich Mar 28, 2021 @ 12:33am 
Originally posted by Tiwaking! 56k NZ:
Originally posted by 7th7andwich:
Nobody plays these games to play against bots
You dont know me at all!!! :p
*Not enough people play against bots and not enough people want to watch that kind of content and I personally would really like it if lots and lots of people played this game because it's a very good game but it fundamentally needs multiplayer thankyouforlistening

Ilxuss Mar 28, 2021 @ 3:26am 
I understand OP. Online play is difficult to setup currently, Parsec and Steam Remote Play often have issues for somebody and even if everything is working it's likely the client will often have low quality image. And if the host client will do all the calculations, only accept key input from the other player and send just the calculation results to the client - it shouldn't be as connection consuming as video streaming. And there won't be anything to hack - just as people can't hack MMO games - at best there might be a some kind of trainer that does something automatically, but it that's what you fear then it's not that Parsec will stop working.

And online is key because people will finish the story, they may like it and meme about it and that will the end. If the game has viable online this will be what keeps the game alive - just like it is with For Honor, sure people played single player for a while but now everybody who still plays does it for online play.

I imagine people will start playing because of interesting fighting mechanics and will stay for online play and the story will only be a nice addition.
MightyBeowulf Mar 28, 2021 @ 3:52am 
But OP needs to relax otherwise instead of game he will die from butthurt.
Dev have its to-do list and some dude from steam forums will not change that.

Sit and wait.
Nortalf Mar 28, 2021 @ 3:57am 
Originally posted by 7th7andwich:
Originally posted by Nortalf:
the same copy-paste reply to everyone bringing up the multiplyaer
My dude I have read this in reply to everyone who points out the obvious issue with the multiplayer.
Yes, it's this same copy paste reply, because you pepole are not able to use search option, nobody wants to create new reply, tailored especially to you, if this wa discussed dozens of times already. And would you prefer me to put it in my own words instead of Devs quotes?

BTW I've chosen those two quotes especially for you. They're exactly about what you "asked" (I should say demanded) for.

According to steam-spy and the game's price, they now have a budget.
According to what it requires to produce this type of game, they now have to figure out how to hire someone to write their netcode.
You literally can't read.


-You should hire someone to write the code!
-But I can't find anybody able to do it.
-You have money.
-But I can't find anybody able to do it.
-You should hire someone to write the code, because you have money!!!

Do you already see how stupid it is?
Last edited by Nortalf; Mar 28, 2021 @ 4:04am
Cammy Mar 28, 2021 @ 3:59am 
Originally posted by 7th7andwich:
Whatever you're currently spending your budget on (Story, art, music, etc.) STOP

No.
Please absolutely prioritize content (characters, levels, animations, balance, story, art, musics, etc.)

Originally posted by 7th7andwich:
Nobody plays these games to play against bots... and a rich story is cool, awsome even... but infinitely less important than multiplayer in this genre.

Personnally, I play these games almost ONLY to play against bots in arcade & story mode, which are for me infinitely MORE important than multiplayer in this genre.

Rare times I want to play multi, Local is very sufficient for me, since I only play with / against my family & friends (who therefore come to play directly here).

This is still an early access begining. So please give Kubold enough time to create first of all the intended content, before issuing ultimatums with online. (Subject he already has clearly answered several times).
Last edited by Cammy; Mar 28, 2021 @ 4:15am
7th7andwich Mar 28, 2021 @ 4:10am 
lol u people are crazy. Fighting games require good netcode. Being a fanboy won't help the game, giving it the feedback it needs will.

And if the developers literally do not know how to hire someone, then they need to hire someone who knows how to hire someone.

This is no longer a fun little pet project, this is an early access title they sold for money. Don't treat the developers like babies or this will wind up joining the endless list of failed EA titles.

It doesn't matter how many characters u have if there's no reason to master them because there's no online scene.


Originally posted by Cammy:

We all want it to get the success it deserves.
But this is still an early access begining. So please give Kubold enough time to create the intended content first of all, before issuing ultimatums with online.

They can take all the time they want, but if they don't prioritize properly they will waste time and miss opportunities for the early access funding they will need.

I'm also not the one issuing the ultimatum. Reality is.

Have you considered the reply complaint about online gets copy pasted so much because the current implementation of online is a disaster?

It would literally be better to not even have the "online" menu in game.

You can cry about "ultimatums" all you want, but the developers are damaging their brand. TONS of players are getting frustrated and generally speaking those players never come back to a game.
Last edited by 7th7andwich; Mar 28, 2021 @ 4:12am
7th7andwich Mar 28, 2021 @ 4:16am 
For every person complaining about this on the steam forums there's going to be about ~100 who said "♥♥♥♥ this game" and just refunded it. I actually care enough and see potential here to give feedback to the developers and refrain from leaving a bad review.

Adding more characters and a huge storyline won't fix the fact that people are having an awful time playing with each other. (Which is what 95% of the fighting game market wants)

Like you have to understand: For a $16.99 early access title, the game is pretty good value. I could literally play it for hours... oh wait I can't because there's no one to play with and Parsec is a ♥♥♥♥♥♥♥ joke.

Guests can literally rage quit... and shut down the whole server, and ruin your stream. great publicity for the game.

Also good luck finding a game to join, even if you do... the average dude playing on his laptop isn't likely to have stream quality internet... and if they do they probably want their bandwith for their stream... to promote the game...

Literally no one wants to watch someone fight bots in a game like this and fighting against most players doesn't even feel fair because even with my decent upload speeds I know they still have to deal with a bunch of input lag. I can literally see the delay in their reactions.
Last edited by 7th7andwich; Mar 28, 2021 @ 4:24am
Nortalf Mar 28, 2021 @ 5:06am 
Originally posted by 7th7andwich:
You can cry about "ultimatums" all you want, but the developers are damaging their brand. TONS of players are getting frustrated and generally speaking those players never come back to a game.
95% positive reviews confirms what you've said.

It would literally be better to not even have the "online" menu in game.
Like you have to understand: For a $16.99 early access title, the game is pretty good value. I could literally play it for hours... oh wait I can't because there's no one to play with and Parsec is a ♥♥♥♥♥♥♥ joke.

But understand that nobody promised online right?
If you would read Steam Description you would know, that there's clearly said, there's only local multiplayer. Man, he wrote local with capital letters and bold font and you've missed it. LOCAL
7th7andwich Mar 28, 2021 @ 5:23am 
Originally posted by Nortalf:

But understand that nobody promised online right?

it's literally a menu in the game.
I didn't think about online until I clicked it.

You understand that it would literally better for them to just have no mention of online then be using Parsec, right?

It doesn't matter what anyone promised me, what is the point of a bunch of characters if there's no one to play them against?

90% of people on parsec don't even own the game lmao
7th7andwich Mar 28, 2021 @ 5:25am 
Originally posted by Nortalf:
Also:
The constant excuse "it's a physics based game" means literally nothing. Every modern fighting game is physics based. The developers haven't invented anything new.
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Date Posted: Mar 27, 2021 @ 4:15pm
Posts: 87