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Rushing Internet multiplayer will put them in a bind because they will have to find a way to deal with cheaters, and non cheaters who find the glitches will abuse them to the point where they then have to go and correct those. If they release it and the game is a cheater infested bug fighter, then it's going to die a different death. They should use the EA time to finish the things they need to finish to have a complete product. Then they can focus on this stuff in earnest without being split between dealing with trashy people and trying to add new characters and weapons
We also should not have a deep competitive multiplayer meta established before the game even officially launches either, because that's really toxic to everybody who didn't opt for Early Access. Nobody wants to sign up launch day and find many of the community has 800+ hours of multiplayer in from Early Access. It encourages bad behavior from developers in forcing people to buy EA titles to be competitive. It also creates a high entry barrier on release day, which will discourage people from playing more than a few hours. So, even if they develop it and have it ready to go tomorrow, you shouldn't be allowed to play it in EA outside of controlled bug testing and stuff :(
Read carefully:
Did you understand what you've read? Here is another :
Thank you for creating yet another topic about this same, this time with stupid title. It's for sure very helpful. I love your demands to stop working on what they currently working on etc.
According to steam-spy and the game's price, they now have a budget.
According to what it requires to produce this type of game, they now have to figure out how to hire someone to write their netcode.
It doesn't matter what excuses they make. Without multiplayer it won't matter, no one will be able to stream it or make content, or enjoy playing it.
How can I reccomend my friends buy this? I can't, I can't even play with them.
The remote-play system barely works for casual games, let alone a fighting game.
Even when I run a 'public server' with my optic internet, client players struggle to play against each other. You can't even tell who you are fighting if there's more than 2 players.
I left a 'server' running for people and while I was away someone accessed the main menu and exited the game.
It's a rediculous system to RELY on.
And online is key because people will finish the story, they may like it and meme about it and that will the end. If the game has viable online this will be what keeps the game alive - just like it is with For Honor, sure people played single player for a while but now everybody who still plays does it for online play.
I imagine people will start playing because of interesting fighting mechanics and will stay for online play and the story will only be a nice addition.
Dev have its to-do list and some dude from steam forums will not change that.
Sit and wait.
BTW I've chosen those two quotes especially for you. They're exactly about what you "asked" (I should say demanded) for.
You literally can't read.
-You should hire someone to write the code!
-But I can't find anybody able to do it.
-You have money.
-But I can't find anybody able to do it.
-You should hire someone to write the code, because you have money!!!
Do you already see how stupid it is?
No.
Please absolutely prioritize content (characters, levels, animations, balance, story, art, musics, etc.)
Personnally, I play these games almost ONLY to play against bots in arcade & story mode, which are for me infinitely MORE important than multiplayer in this genre.
Rare times I want to play multi, Local is very sufficient for me, since I only play with / against my family & friends (who therefore come to play directly here).
This is still an early access begining. So please give Kubold enough time to create first of all the intended content, before issuing ultimatums with online. (Subject he already has clearly answered several times).
And if the developers literally do not know how to hire someone, then they need to hire someone who knows how to hire someone.
This is no longer a fun little pet project, this is an early access title they sold for money. Don't treat the developers like babies or this will wind up joining the endless list of failed EA titles.
It doesn't matter how many characters u have if there's no reason to master them because there's no online scene.
They can take all the time they want, but if they don't prioritize properly they will waste time and miss opportunities for the early access funding they will need.
I'm also not the one issuing the ultimatum. Reality is.
Have you considered the reply complaint about online gets copy pasted so much because the current implementation of online is a disaster?
It would literally be better to not even have the "online" menu in game.
You can cry about "ultimatums" all you want, but the developers are damaging their brand. TONS of players are getting frustrated and generally speaking those players never come back to a game.
Adding more characters and a huge storyline won't fix the fact that people are having an awful time playing with each other. (Which is what 95% of the fighting game market wants)
Like you have to understand: For a $16.99 early access title, the game is pretty good value. I could literally play it for hours... oh wait I can't because there's no one to play with and Parsec is a ♥♥♥♥♥♥♥ joke.
Guests can literally rage quit... and shut down the whole server, and ruin your stream. great publicity for the game.
Also good luck finding a game to join, even if you do... the average dude playing on his laptop isn't likely to have stream quality internet... and if they do they probably want their bandwith for their stream... to promote the game...
Literally no one wants to watch someone fight bots in a game like this and fighting against most players doesn't even feel fair because even with my decent upload speeds I know they still have to deal with a bunch of input lag. I can literally see the delay in their reactions.
But understand that nobody promised online right?
If you would read Steam Description you would know, that there's clearly said, there's only local multiplayer. Man, he wrote local with capital letters and bold font and you've missed it. LOCAL
it's literally a menu in the game.
I didn't think about online until I clicked it.
You understand that it would literally better for them to just have no mention of online then be using Parsec, right?
It doesn't matter what anyone promised me, what is the point of a bunch of characters if there's no one to play them against?
90% of people on parsec don't even own the game lmao