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If your opponent gets any chance to regenerate stamina, they can absolutely block forever (discounting bugs and random physics). The amount of stamina is very high and it's non-modifiable.
We've run a casual 4-player tourney, so come up with an actual argument next time.
total nonsence :D there is some attacks/combos that go through block. Stamina bleed is really stupid idea. On what platform you run that "amazing" tourneys i would love to participate ;)
Try to come up with an actual argument next time ;) We're playing in-person, I doubt any of my friends would like to be joined by someone so inept ;)
"Try to come up with an actual argument next time ;) We're playing in-person, I doubt any of my friends would like to be joined by someone so inept ;)" i actually provided an argument but it was on point sad you didnt get it... yes i agree i doubt also any of your friend have guts fighting someone who actualy know how to fight :D
"Peak fighters can go on for a long time; certainly much longer than the average fight that I've experienced in this game. Even a tempo that lasts 100 swings shouldn't be enough to tire them to the point of dramatic slowness." you mean fighters of similar level right? i really doubt there are experts on this game yet so if two idiots dance for a long time that means only that two idiots dance for a long time...
"Even a tempo that lasts 100 swings shouldn't be enough to tire them to the point of dramatic slowness" complete nonsence! if you didnt break tempo both of you will be tired after several hits ( around 6 more or less as far as i know). Atack swing and blocking a hit drain stamina. I can drain my own stamina in like 5sec just doing fast feints :D
My point is - even if gameplay skill gave you any authority on game design (which it doesn't), you still wouldn't have it. ;)
again, you make asumptions. Kubold never made a statement about buged mechanics. All he said that game is physics based, do you even know what it means? in the recent feint video he pointed out that if you move back you will have 100% chance to block (i fought many dudes that tried to abbuse by constantly moving back until they hit map border and they couldnt back up anymore and got slaughtered, what they achieved is wasting our both precious time) but if you stop for a moment there are several things opponent can do to get around your block. Dude i realy dont know what are you trying to achieve but you clearly have poor knowledge on how game works.
"Gideon's Y against Barabasz"
nonsence, many times debuged this in fight with ppl (not fkng bots). In fact you can get around barabash block with gideon while he is doing nothing not only with Y but with B and A. If barabash moves back he will block it. I play only with barabash and many players tried rush me with gideon to abuse this Y myth with failure if i dont mess up my timings. Gideon is realy scary in close quarters but just observing his stance or dashing forward on the right time and grab his hand you can easily counter this rush. I still experimenting on how to counter this. This is how Gideon works. His atacks are superior at close range but play at close range is a gamble if you face against good player.
"My point is - even if gameplay skill gave you any authority on game design (which it doesn't), you still wouldn't have it. ;)"
dude are you tripping? :D
another bad idea... if opponent too defensive and constantly backs up when you push, just push it to the border and compensate any side steps eventually you will corner him. Also grappling is a good way to counter push but its a gamble and its the only part of the game that should be worked out to feel as it really skill based not luck. As Kubold sad game emphasis on keeping your distance and proper footwork. You actually need to observe opponent moves and move accordingly. Some attacks have wider trajectory but slower, some are shorter but faster etc. Guys please learn basics at least before posting stupid ideas!
Also, there is already a thread about turning off auto-guard.
I think having the damage multiplier option is a "bad idea", but am not against having it in the game.
You should learn that by adding options into a game can drastically alter how a game can be played, whether for better or worse is unknown until you try them (not that I would because Im a lazy default only player). For example: There is no guarding in Bushido Blade and its one of the greatest sword fighting games ever made.
I disagree with the stamina idea that is being proposed here, but I only play in local multiplayer with the rounds being very short (less than a minute). Im not sure who 𝓨𝓪𝓰𝓲𝓷𝓴𝓾 is playing against but I would be curious to see some video footage of their battles. The fights sound like amazing swashbuckling back and forths as opposed to the murderously fast counter-hit play Im used to.
Optional options are just that: Options. You dont need to use them. You might not want to use them. But they might lead to whole new genres and styles of gameplay as numerous, colourful, and as varied as the real life weapon fighting styles we have today.