Install Steam
login
|
language
简体中文 (Simplified Chinese)
繁體中文 (Traditional Chinese)
日本語 (Japanese)
한국어 (Korean)
ไทย (Thai)
Български (Bulgarian)
Čeština (Czech)
Dansk (Danish)
Deutsch (German)
Español - España (Spanish - Spain)
Español - Latinoamérica (Spanish - Latin America)
Ελληνικά (Greek)
Français (French)
Italiano (Italian)
Bahasa Indonesia (Indonesian)
Magyar (Hungarian)
Nederlands (Dutch)
Norsk (Norwegian)
Polski (Polish)
Português (Portuguese - Portugal)
Português - Brasil (Portuguese - Brazil)
Română (Romanian)
Русский (Russian)
Suomi (Finnish)
Svenska (Swedish)
Türkçe (Turkish)
Tiếng Việt (Vietnamese)
Українська (Ukrainian)
Report a translation problem
For a fighting game, I think the only way to judge difficulty is by how long it takes to learn the controls. However, understanding actual fencing tactics--i.e. exploiting 4 quarters, "Before and After" momentum etc.-- makes it a great deal easier...which is testament to the developer's skill because they've done an fantastic job with realism especially in the physics department. So i would give it low difficulty which is a good thing. Bushido blade had a higher difficulty but it was limited by accurate physics and biomechanics.
Bushido blade is like a 3/5 quality-wise only because it's closest thing we've had to a realistic weapon fighting-game for decades. But, HQ is 7/5 by comparison. HQ takes so much more into account with biomechanics.
I haven't played much fighting games, but my experience with mortal kombat x was quite defeating. I could never win against hard AI : (
You don't necessarily have to remember or even use combo moves in this game. One of the exploits is to use distance+timing. Another one is quick parry+reposte to the openings of your opponent. Tt quickly gets pretty easy when you master these two. The AI won't feint much and almost every one of their attacks are fully committed powerful cuts which gives you a lot of opportunities to fend against.
The AI is... i dont want to say bad but they are not good at fighting lets say :D they lack defense and they lack feinting and footsie skills obviously. The Game is much more interessting in MP right now.
I as someone with less HEMA knowledge but more of 3D Fighting games, find the game is extremly easy to pick up and learn everything to it, it really is just about the use of it and i find it quite well, low execution, low amount of information for moves but still A BIG amount of fun in combat duo to its mechanics.
I think the game is perfect for fighter game fans and non fighting game players that are more into hema and realistic stuff that are interessted here. The Entry level is so low, you go straight up to the interessting parts of an Fighting game... mind games :D
At the moment, the challenge against A.I. for good players is based around restricting yourself. For example: To add challenge to the game, dont do the following
https://youtu.be/n6yGyTtQ1TY
For someone new, it's hopefully gonna be a fun ride!
Hell, i dont even do sabre (i do longsword and sidesword) but as soon as i learnt what move does what it was pretty easy to just apply what i knew to the game. Which is something i dont get with other fighting games.
The game is way too easy rn, and I bet people usually dont see the depth of the fight yet. the game has way more than it seems and characters slightly changes the pace of the fight.Mostly because Ai is not good enough and can't react like a human.
Agressive is one of the worst one, but it helps you to learn about the high block and parry counter mechanics
I think Maneuvrable is the best one overall to see what you can do in this game, but its better to play agaisnt the 3 to have a wider view.
I find that the controls were quite easy to grasp and I got the hang of the game fast. It was easy to pick up within the first hour for me.I
I have only played against the AI so far, about 4-5 hours. I personally find that the aggressive and maneuverable AI's are both a fair challenge but if I play safely with mostly the 2 downwards cuts from Right and left shoulder and work with simple parry-ripostes without any risky moves I win *most* of the time. The passive AI still gets me from time to time, though mostly when I experiment with the various special moves or when feinting.
Though I don't have much experience with Fighting games like MK, Tekken or Street Fighter and such, having played some other games with melee combat against AI's, I feel like I have a rough idea of when the AI is about to attack and I tend to exploit that frequently. I definitely need to try it against other players.
In terms of Difficulty against the AI's I'd put the Aggressive and Maneuverable settings at a 3/5 maybe, the passive one at maybe 1/5 or 2/5 depending on whether I experiment with risky moves/tactics or not.
Like someone else mentioned above, i feel like you're going to like it if you have experience in either HEMA or Fighting games or both. I can't say for certain when it comes to players that don't do either, but i think that they can enjoy the game a lot if they put some time to familiarize themselves with the game and learn the basics.